类 ArmorStandRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<ArmorStand,ArmorStandArmorModel>
net.minecraft.client.renderer.entity.ArmorStandRenderer
- 所有已实现的接口:
RenderLayerParent<ArmorStand,
ArmorStandArmorModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected RenderType
getRenderType
(ArmorStand pLivingEntity, boolean pBodyVisible, boolean pTranslucent, boolean pGlowing) getTextureLocation
(ArmorStand pEntity) protected void
setupRotations
(ArmorStand pEntityLiving, PoseStack pMatrixStack, float pAgeInTicks, float pRotationYaw, float pPartialTicks) protected boolean
shouldShowName
(ArmorStand pEntity) 从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, scale
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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DEFAULT_SKIN_LOCATION
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构造器详细资料
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ArmorStandRenderer
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方法详细资料
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getTextureLocation
- 指定者:
getTextureLocation
在接口中RenderLayerParent<ArmorStand,
ArmorStandArmorModel> - 指定者:
getTextureLocation
在类中EntityRenderer<ArmorStand>
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setupRotations
protected void setupRotations(ArmorStand pEntityLiving, PoseStack pMatrixStack, float pAgeInTicks, float pRotationYaw, float pPartialTicks) -
shouldShowName
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getRenderType
@Nullable protected RenderType getRenderType(ArmorStand pLivingEntity, boolean pBodyVisible, boolean pTranslucent, boolean pGlowing)
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