类 ChestedHorseRenderer<T extends AbstractChestedHorse>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,M>
net.minecraft.client.renderer.entity.MobRenderer<T,M>
net.minecraft.client.renderer.entity.AbstractHorseRenderer<T,ChestedHorseModel<T>>
net.minecraft.client.renderer.entity.ChestedHorseRenderer<T>
- 所有已实现的接口:
RenderLayerParent<T,
ChestedHorseModel<T>>
public class ChestedHorseRenderer<T extends AbstractChestedHorse>
extends AbstractHorseRenderer<T,ChestedHorseModel<T>>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.MobRenderer
LEASH_RENDER_STEPS
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明ChestedHorseRenderer
(EntityRendererProvider.Context pContext, float pScale, ModelLayerLocation pLayer) -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.AbstractHorseRenderer
scale
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
render, shouldRender, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, setupRotations
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag
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字段详细资料
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MAP
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构造器详细资料
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ChestedHorseRenderer
public ChestedHorseRenderer(EntityRendererProvider.Context pContext, float pScale, ModelLayerLocation pLayer)
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方法详细资料
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getTextureLocation
- 指定者:
getTextureLocation
在接口中RenderLayerParent<T extends AbstractChestedHorse,
ChestedHorseModel<T extends AbstractChestedHorse>> - 指定者:
getTextureLocation
在类中EntityRenderer<T extends AbstractChestedHorse>
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