类 DrownedRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,M>
net.minecraft.client.renderer.entity.MobRenderer<T,M>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<T,M>
net.minecraft.client.renderer.entity.AbstractZombieRenderer<Drowned,DrownedModel<Drowned>>
net.minecraft.client.renderer.entity.DrownedRenderer
- 所有已实现的接口:
RenderLayerParent<Drowned,
DrownedModel<Drowned>>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.MobRenderer
LEASH_RENDER_STEPS
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明getTextureLocation
(Zombie pEntity) protected void
setupRotations
(Drowned pEntityLiving, PoseStack pMatrixStack, float pAgeInTicks, float pRotationYaw, float pPartialTicks) 从类继承的方法 net.minecraft.client.renderer.entity.AbstractZombieRenderer
isShaking
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
render, shouldRender, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag
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字段详细资料
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DROWNED_LOCATION
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构造器详细资料
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DrownedRenderer
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方法详细资料
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getTextureLocation
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setupRotations
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