类 HumanoidMobRenderer<T extends Mob,M extends HumanoidModel<T>>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,M>
net.minecraft.client.renderer.entity.MobRenderer<T,M>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<T,M>
- 所有已实现的接口:
RenderLayerParent<T,
M>
public abstract class HumanoidMobRenderer<T extends Mob,M extends HumanoidModel<T>>
extends MobRenderer<T,M>
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.MobRenderer
LEASH_RENDER_STEPS
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明HumanoidMobRenderer
(EntityRendererProvider.Context pContext, M pModel, float pShadowRadius) HumanoidMobRenderer
(EntityRendererProvider.Context pContext, M pModel, float pShadowRadius, float pScaleX, float pScaleY, float pScaleZ) -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
render, shouldRender, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotations
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, getTextureLocation, renderNameTag
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.client.renderer.entity.RenderLayerParent
getTextureLocation
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构造器详细资料
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HumanoidMobRenderer
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HumanoidMobRenderer
public HumanoidMobRenderer(EntityRendererProvider.Context pContext, M pModel, float pShadowRadius, float pScaleX, float pScaleY, float pScaleZ)
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