类 SkeletonRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,M>
net.minecraft.client.renderer.entity.MobRenderer<T,M>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<AbstractSkeleton,SkeletonModel<AbstractSkeleton>>
net.minecraft.client.renderer.entity.SkeletonRenderer
- 直接已知子类:
StrayRenderer
,WitherSkeletonRenderer
public class SkeletonRenderer
extends HumanoidMobRenderer<AbstractSkeleton,SkeletonModel<AbstractSkeleton>>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.MobRenderer
LEASH_RENDER_STEPS
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明SkeletonRenderer
(EntityRendererProvider.Context p_174380_) SkeletonRenderer
(EntityRendererProvider.Context pContext, ModelLayerLocation pSkeletonLayer, ModelLayerLocation pInnerModelLayer, ModelLayerLocation pOuterModelLayer) -
方法概要
修饰符和类型方法说明getTextureLocation
(AbstractSkeleton pEntity) protected boolean
isShaking
(AbstractSkeleton pEntity) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
render, shouldRender, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale, setupRotations
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag
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字段详细资料
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SKELETON_LOCATION
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构造器详细资料
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SkeletonRenderer
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SkeletonRenderer
public SkeletonRenderer(EntityRendererProvider.Context pContext, ModelLayerLocation pSkeletonLayer, ModelLayerLocation pInnerModelLayer, ModelLayerLocation pOuterModelLayer)
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方法详细资料
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getTextureLocation
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isShaking
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