类 ZombieRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,M>
net.minecraft.client.renderer.entity.MobRenderer<T,M>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<T,M>
net.minecraft.client.renderer.entity.AbstractZombieRenderer<Zombie,ZombieModel<Zombie>>
net.minecraft.client.renderer.entity.ZombieRenderer
- 所有已实现的接口:
RenderLayerParent<Zombie,
ZombieModel<Zombie>>
- 直接已知子类:
HuskRenderer
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.MobRenderer
LEASH_RENDER_STEPS
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明ZombieRenderer
(EntityRendererProvider.Context p_174456_) ZombieRenderer
(EntityRendererProvider.Context pContext, ModelLayerLocation pZombieLayer, ModelLayerLocation pInnerArmor, ModelLayerLocation pOuterArmor) -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.AbstractZombieRenderer
getTextureLocation, isShaking
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
render, shouldRender, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale, setupRotations
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag
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构造器详细资料
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ZombieRenderer
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ZombieRenderer
public ZombieRenderer(EntityRendererProvider.Context pContext, ModelLayerLocation pZombieLayer, ModelLayerLocation pInnerArmor, ModelLayerLocation pOuterArmor)
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