Iterable<T>
IdMap<T>
GameData.ClearableObjectIntIdentityMap
protected final List<T>
idToT
protected int
nextId
protected final it.unimi.dsi.fastutil.objects.Object2IntMap<T>
tToId
DEFAULT
IdMapper()
IdMapper(int pExpectedSize)
void
add(T pKey)
addMapping(T pKey, int pValue)
final T
byId(int pId)
boolean
contains(int pId)
int
getId(T pValue)
Iterator<T>
iterator()
size()
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
byIdOrThrow
forEach, spliterator
getId
byId
iterator
size