类 ClientboundBlockEntityDataPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundBlockEntityDataPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段 -
构造器概要
构造器限定符构造器说明private
ClientboundBlockEntityDataPacket
(BlockPos pPos, BlockEntityType<?> pType, CompoundTag pTag) -
方法概要
修饰符和类型方法说明create
(BlockEntity pBlockEntity) create
(BlockEntity pBlockEntity, Function<BlockEntity, CompoundTag> pTagGetter) getPos()
getTag()
getType()
void
handle
(ClientGamePacketListener pHandler) void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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pos
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type
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tag
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构造器详细资料
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ClientboundBlockEntityDataPacket
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ClientboundBlockEntityDataPacket
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方法详细资料
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create
public static ClientboundBlockEntityDataPacket create(BlockEntity pBlockEntity, Function<BlockEntity, CompoundTag> pTagGetter) -
create
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getPos
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getType
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getTag
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