Enum Class DamageEffects

java.lang.Object
java.lang.Enum<DamageEffects>
net.minecraft.world.damagesource.DamageEffects
所有已实现的接口:
Serializable, Comparable<DamageEffects>, Constable, StringRepresentable, IExtensibleEnum

public enum DamageEffects extends Enum<DamageEffects> implements StringRepresentable, IExtensibleEnum
  • 枚举常量详细资料

  • 字段详细资料

  • 构造器详细资料

  • 方法详细资料

    • values

      public static DamageEffects[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      返回:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static DamageEffects valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - 如果参数为空值
    • getSerializedName

      public String getSerializedName()
      指定者:
      getSerializedName 在接口中 StringRepresentable
    • sound

      public SoundEvent sound()
    • create

      public static DamageEffects create(String name, String id, Supplier<SoundEvent> sound)
      Creates a new DamageEffects with the specified ID and sound.
      Example usage:
       public static final DamageEffects ELECTRIFYING = DamageEffects.create("MYMOD_ELECTRIFYING", "mymod:electrifying", MySounds.ELECTRIFYING);
       
      参数:
      name - The true enum name. Prefix this with your modid.
      id - The serialized name. Prefix this with your modid and `:`
      sound - The sound event that will play when a damage type with this effect deals damage to a player.
      返回:
      A newly created DamageEffects. Store this result in a static final field.
      API Note:
      This method must be called as early as possible, as if CODEC is resolved before this is called, it will be unusable.