类 AnimationState
java.lang.Object
net.minecraft.world.entity.AnimationState
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
animateWhen
(boolean pCondition, int pTickCount) long
void
ifStarted
(Consumer<AnimationState> pAction) boolean
void
start
(int pTickCount) void
startIfStopped
(int pTickCount) void
stop()
void
updateTime
(float pAgeInTicks, float pSpeed)
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字段详细资料
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STOPPED
private static final long STOPPED- 另请参阅:
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lastTime
private long lastTime -
accumulatedTime
private long accumulatedTime
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构造器详细资料
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AnimationState
public AnimationState()
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方法详细资料
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start
public void start(int pTickCount) -
startIfStopped
public void startIfStopped(int pTickCount) -
animateWhen
public void animateWhen(boolean pCondition, int pTickCount) -
stop
public void stop() -
ifStarted
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updateTime
public void updateTime(float pAgeInTicks, float pSpeed) -
getAccumulatedTime
public long getAccumulatedTime() -
isStarted
public boolean isStarted()
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