类 Display.TextDisplay
java.lang.Object
net.minecraftforge.common.capabilities.CapabilityProvider<Entity>
net.minecraft.world.entity.Entity
net.minecraft.world.entity.Display
net.minecraft.world.entity.Display.TextDisplay
- 所有已实现的接口:
CommandSource
,EntityAccess
,Nameable
,ICapabilityProvider
,ICapabilityProviderImpl<Entity>
,ICapabilitySerializable<CompoundTag>
,IForgeEntity
,INBTSerializable<CompoundTag>
- 封闭类:
- Display
-
嵌套类概要
嵌套类修饰符和类型类说明static enum
static final record
static final record
static interface
static final record
从类继承的嵌套类/接口 net.minecraft.world.entity.Display
Display.BillboardConstraints, Display.BlockDisplay, Display.ColorInterpolator, Display.FloatInterpolator, Display.GenericInterpolator<T>, Display.IntInterpolator, Display.ItemDisplay, Display.LinearFloatInterpolator, Display.LinearIntInterpolator, Display.RenderState, Display.TextDisplay, Display.TransformationInterpolator
从类继承的嵌套类/接口 net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReason
从类继承的嵌套类/接口 net.minecraftforge.common.capabilities.CapabilityProvider
CapabilityProvider.AsField<B extends ICapabilityProviderImpl<B>>
-
字段概要
字段修饰符和类型字段说明private Display.TextDisplay.CachedInfo
private static final EntityDataAccessor<Integer>
private static final EntityDataAccessor<Integer>
private static final EntityDataAccessor<Byte>
private static final EntityDataAccessor<Component>
private static final EntityDataAccessor<Byte>
static final byte
static final byte
static final byte
static final byte
static final byte
static final int
private static final byte
private static final String
private static final String
private static final String
private static final String
private static final String
static final String
private static final String
private static final String
private static final it.unimi.dsi.fastutil.ints.IntSet
从类继承的字段 net.minecraft.world.entity.Display
LOGGER, NO_BRIGHTNESS_OVERRIDE, TAG_BILLBOARD, TAG_BRIGHTNESS, TAG_GLOW_COLOR_OVERRIDE, TAG_HEIGHT, TAG_INTERPOLATION_DURATION, TAG_SHADOW_RADIUS, TAG_SHADOW_STRENGTH, TAG_START_INTERPOLATION, TAG_TRANSFORMATION, TAG_VIEW_RANGE, TAG_WIDTH, updateRenderState
从类继承的字段 net.minecraft.world.entity.Entity
BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, BREATHING_DISTANCE_BELOW_EYES, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, ID_TAG, invulnerableTime, isInPowderSnow, isInsidePortal, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, minorHorizontalCollision, moveDist, noCulling, noPhysics, PASSENGERS_TAG, portalEntrancePos, portalTime, random, stringUUID, stuckSpeedMultiplier, tickCount, TOTAL_AIR_SUPPLY, uuid, UUID_TAG, verticalCollision, verticalCollisionBelow, walkDist, walkDistO, wasEyeInWater, wasInPowderSnow, wasOnFire, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld
从接口继承的字段 net.minecraft.commands.CommandSource
NULL
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected void
addAdditionalSaveData
(CompoundTag pCompound) cacheDisplay
(Display.TextDisplay.LineSplitter pSplitter) createInterpolatedTextRenderState
(Display.TextDisplay.TextRenderState pRenderState, float pPartialTick) protected void
static Display.TextDisplay.Align
getAlign
(byte pFlags) private int
private byte
getFlags()
private int
private Component
getText()
private byte
private static byte
loadFlag
(byte pCurrentValue, CompoundTag pTag, String pFlag, byte pMask) void
onSyncedDataUpdated
(EntityDataAccessor<?> pKey) protected void
readAdditionalSaveData
(CompoundTag pCompound) private void
setBackgroundColor
(int pBackgroundColor) private void
setFlags
(byte pFlags) private void
setLineWidth
(int pLineWidth) private void
private void
setTextOpacity
(byte pTextOpacity) private static void
storeFlag
(byte pCurrentValue, CompoundTag pTag, String pFlag, byte pMask) protected void
updateRenderSubState
(boolean pInterpolate, float pPartialTick) 从类继承的方法 net.minecraft.world.entity.Display
calculateInterpolationProgress, getAddEntityPacket, getBoundingBoxForCulling, getPistonPushReaction, getTeamColor, isIgnoringBlockTriggers, orientation, renderState, setPos, setXRot, setYRot, shouldRenderAtSqrDistance, tick
从类继承的方法 net.minecraft.world.entity.Entity
absMoveTo, absMoveTo, acceptsFailure, acceptsSuccess, addDeltaMovement, addPassenger, addTag, animateHurt, awardKillScore, baseTick, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canChangeDimensions, canCollideWith, canEnterPose, canFreeze, canRide, canSpawnSprintParticle, canSprint, canTrample, canUpdate, canUpdate, captureDrops, captureDrops, causeFallDamage, changeDimension, changeDimension, checkBelowWorld, checkDespawn, checkFallDamage, checkInsideBlocks, checkSlowFallDistance, checkSupportingBlock, chunkPosition, clearFire, closerThan, closerThan, collideBoundingBox, copyPosition, couldAcceptPassenger, createCommandSourceStack, createHoverEvent, damageSources, dampensVibrations, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doEnchantDamageEffects, doWaterSplashEffect, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, findDimensionEntryPoint, fireImmune, fixupDimensions, gameEvent, gameEvent, getAirSupply, getAllSlots, getArmorSlots, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockSpeedFactor, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getBoundingBoxForPose, getCollisionHorizontalEscapeVector, getCommandSenderWorld, getControlledVehicle, getControllingPassenger, getCustomName, getDeltaMovement, getDimensionChangingDelay, getDimensions, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getExitPortal, getEyeHeight, getEyeHeight, getEyeHeight, getEyeHeightAccess, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFeetBlockState, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getHandHoldingItemAngle, getHandSlots, getId, getIndirectPassengers, getLeashOffset, getLeashOffset, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getMaxAirSupply, getMaxFallDistance, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getMyRidingOffset, getName, getNameTagOffsetY, getOnPos, getOnPos, getOnPosLegacy, getPassengers, getPassengersAndSelf, getPassengersRidingOffset, getPercentFrozen, getPermissionLevel, getPersistentData, getPickRadius, getPickResult, getPortalCooldown, getPortalWaitTime, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getRandomX, getRandomY, getRandomZ, getRelativePortalPosition, getRemainingFireTicks, getRemovalReason, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSlot, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getViewScale, getViewVector, getViewXRot, getViewYRot, getVisualRotationYInDegrees, getX, getX, getXRot, getY, getY, getYHeadRot, getYRot, getZ, getZ, handleDamageEvent, handleEntityEvent, handleInsidePortal, handleNetherPortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPermissions, hasPose, hurt, ignoreExplosion, interact, interactAt, is, isAddedToWorld, isAlive, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isColliding, isControlledByLocalInstance, isCrouching, isCurrentlyGlowing, isCustomNameVisible, isDescending, isDiscrete, isEffectiveAi, isEyeInFluid, isFlapping, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isInFluidType, isInFluidType, isInLava, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableTo, isInWall, isInWater, isInWaterOrBubble, isInWaterOrRain, isInWaterRainOrBubble, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPickable, isPushable, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, isVisuallySwimming, kill, killedEntity, lavaHurt, lerpHeadTo, lerpMotion, lerpTo, level, limitPistonMovement, load, lookAt, makeBoundingBox, makeStuckInBlock, markHurt, maxUpStep, maybeBackOffFromEdge, mayInteract, mirror, move, moveRelative, moveTo, moveTo, moveTo, moveTo, moveTowardsClosestSpace, newDoubleList, newFloatList, nextStep, onAboveBubbleCol, onAddedToWorld, onBelowWorld, onClientRemoval, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onlyOpCanSetNbt, onPassengerTurned, onRemovedFromWorld, onSyncedDataUpdated, pick, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, processFlappingMovement, processPortalCooldown, push, push, reapplyPosition, recreateFromPacket, refreshDimensions, remove, removeAfterChangingDimensions, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rideTick, rotate, save, saveAsPassenger, saveWithoutId, sendSystemMessage, setAirSupply, setBoundingBox, setCustomName, setCustomNameVisible, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setItemSlot, setLevel, setLevelCallback, setMaxUpStep, setNoGravity, setOldPosAndRot, setOnGround, setOnGroundWithKnownMovement, setPortalCooldown, setPortalCooldown, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRot, setSecondsOnFire, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSprinting, setSwimming, setTicksFrozen, setUUID, setViewScale, setYBodyRot, setYHeadRot, shouldBeSaved, shouldBlockExplode, shouldInformAdmins, shouldRender, shouldShowName, showVehicleHealth, skipAttackInteraction, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopRiding, stopSeenByPlayer, syncPacketPositionCodec, teleportRelative, teleportTo, teleportTo, teleportToWithTicket, thunderHit, toString, touchingUnloadedChunk, trackingPosition, tryCheckInsideBlocks, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateInWaterStateAndDoWaterCurrentPushing, updateSwimming, waterSwimSound
从类继承的方法 net.minecraftforge.common.capabilities.CapabilityProvider
areCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, gatherCapabilities, getCapabilities, getCapability, invalidateCaps, reviveCaps, serializeCaps
从接口继承的方法 net.minecraft.commands.CommandSource
alwaysAccepts
从接口继承的方法 net.minecraftforge.common.capabilities.ICapabilityProvider
getCapability, getCapability
从接口继承的方法 net.minecraftforge.common.extensions.IForgeEntity
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canSwimInFluidType, deserializeNBT, getClassification, getFluidFallDistanceModifier, getFluidMotionScale, getParts, getPickedResult, getSoundFromFluidType, getStepHeight, hasCustomOutlineRendering, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, serializeNBT, shouldRiderSit
-
字段详细资料
-
TAG_TEXT
- 另请参阅:
-
TAG_LINE_WIDTH
- 另请参阅:
-
TAG_TEXT_OPACITY
- 另请参阅:
-
TAG_BACKGROUND_COLOR
- 另请参阅:
-
TAG_SHADOW
- 另请参阅:
-
TAG_SEE_THROUGH
- 另请参阅:
-
TAG_USE_DEFAULT_BACKGROUND
- 另请参阅:
-
TAG_ALIGNMENT
- 另请参阅:
-
FLAG_SHADOW
public static final byte FLAG_SHADOW- 另请参阅:
-
FLAG_SEE_THROUGH
public static final byte FLAG_SEE_THROUGH- 另请参阅:
-
FLAG_USE_DEFAULT_BACKGROUND
public static final byte FLAG_USE_DEFAULT_BACKGROUND- 另请参阅:
-
FLAG_ALIGN_LEFT
public static final byte FLAG_ALIGN_LEFT- 另请参阅:
-
FLAG_ALIGN_RIGHT
public static final byte FLAG_ALIGN_RIGHT- 另请参阅:
-
INITIAL_TEXT_OPACITY
private static final byte INITIAL_TEXT_OPACITY- 另请参阅:
-
INITIAL_BACKGROUND
public static final int INITIAL_BACKGROUND- 另请参阅:
-
DATA_TEXT_ID
-
DATA_LINE_WIDTH_ID
-
DATA_BACKGROUND_COLOR_ID
-
DATA_TEXT_OPACITY_ID
-
DATA_STYLE_FLAGS_ID
-
TEXT_RENDER_STATE_IDS
private static final it.unimi.dsi.fastutil.ints.IntSet TEXT_RENDER_STATE_IDS -
clientDisplayCache
-
textRenderState
-
-
构造器详细资料
-
TextDisplay
-
-
方法详细资料
-
defineSynchedData
protected void defineSynchedData()- 覆盖:
defineSynchedData
在类中Display
-
onSyncedDataUpdated
- 覆盖:
onSyncedDataUpdated
在类中Display
-
getText
-
setText
-
getLineWidth
private int getLineWidth() -
setLineWidth
private void setLineWidth(int pLineWidth) -
getTextOpacity
private byte getTextOpacity() -
setTextOpacity
private void setTextOpacity(byte pTextOpacity) -
getBackgroundColor
private int getBackgroundColor() -
setBackgroundColor
private void setBackgroundColor(int pBackgroundColor) -
getFlags
private byte getFlags() -
setFlags
private void setFlags(byte pFlags) -
loadFlag
-
readAdditionalSaveData
- 覆盖:
readAdditionalSaveData
在类中Display
-
storeFlag
-
addAdditionalSaveData
- 覆盖:
addAdditionalSaveData
在类中Display
-
updateRenderSubState
protected void updateRenderSubState(boolean pInterpolate, float pPartialTick) - 指定者:
updateRenderSubState
在类中Display
-
textRenderState
-
createFreshTextRenderState
-
createInterpolatedTextRenderState
private Display.TextDisplay.TextRenderState createInterpolatedTextRenderState(Display.TextDisplay.TextRenderState pRenderState, float pPartialTick) -
cacheDisplay
-
getAlign
-