类 LongJumpToPreferredBlock<E extends Mob>
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<E>
net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos<E>
net.minecraft.world.entity.ai.behavior.LongJumpToPreferredBlock<E>
- 所有已实现的接口:
BehaviorControl<E>
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos
LongJumpToRandomPos.PossibleJump
从类继承的嵌套类/接口 net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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字段概要
字段修饰符和类型字段说明private boolean
private final List<LongJumpToRandomPos.PossibleJump>
private final float
从类继承的字段 net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos
chosenJump, FIND_JUMP_TRIES, findJumpTries, initialPosition, jumpCandidates, maxJumpVelocity, maxLongJumpHeight, maxLongJumpWidth, MIN_PATHFIND_DISTANCE_TO_VALID_JUMP, prepareJumpStart
从类继承的字段 net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
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构造器概要
构造器构造器说明LongJumpToPreferredBlock
(UniformInt pTimeBetweenLongJumps, int pMaxLongJumpHeight, int pMaxLongJumpWidth, float pMaxJumpVelocity, Function<E, SoundEvent> pGetJumpSound, TagKey<Block> pPreferredBlockTag, float pPreferredBlocksChance, BiPredicate<E, BlockPos> pAcceptableLandingSpot) -
方法概要
修饰符和类型方法说明protected Optional<LongJumpToRandomPos.PossibleJump>
getJumpCandidate
(ServerLevel pLevel) protected void
start
(ServerLevel pLevel, E pEntity, long pGameTime) 从类继承的方法 net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos
calculateOptimalJumpVector, canStillUse, checkExtraStartConditions, defaultAcceptableLandingSpot, pickCandidate, tick
从类继承的方法 net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, stop, tickOrStop, timedOut, tryStart
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字段详细资料
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preferredBlockTag
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preferredBlocksChance
private final float preferredBlocksChance -
notPrefferedJumpCandidates
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currentlyWantingPreferredOnes
private boolean currentlyWantingPreferredOnes
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构造器详细资料
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LongJumpToPreferredBlock
public LongJumpToPreferredBlock(UniformInt pTimeBetweenLongJumps, int pMaxLongJumpHeight, int pMaxLongJumpWidth, float pMaxJumpVelocity, Function<E, SoundEvent> pGetJumpSound, TagKey<Block> pPreferredBlockTag, float pPreferredBlocksChance, BiPredicate<E, BlockPos> pAcceptableLandingSpot)
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方法详细资料
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start
- 覆盖:
start
在类中LongJumpToRandomPos<E extends Mob>
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getJumpCandidate
- 覆盖:
getJumpCandidate
在类中LongJumpToRandomPos<E extends Mob>
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