接口 ContainerEntity
- 所有超级接口:
Clearable
,Container
,MenuConstructor
,MenuProvider
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字段概要
从接口继承的字段 net.minecraft.world.Container
DEFAULT_DISTANCE_LIMIT, LARGE_MAX_STACK_SIZE
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方法概要
修饰符和类型方法说明default void
default void
chestVehicleDestroyed
(DamageSource pDamageSource, Level pLevel, Entity pEntity) default void
void
default ItemStack
getChestVehicleItem
(int pSlot) default SlotAccess
getChestVehicleSlot
(int pIndex) long
default InteractionResult
interactWithContainerVehicle
(Player pPlayer) default boolean
default boolean
isChestVehicleStillValid
(Player pPlayer) default boolean
isEmpty()
boolean
level()
position()
default void
default ItemStack
removeChestVehicleItem
(int pSlot, int pAmount) default ItemStack
removeChestVehicleItemNoUpdate
(int pSlot) default void
setChestVehicleItem
(int pSlot, ItemStack pStack) void
setLootTable
(ResourceLocation pLootTable) void
setLootTableSeed
(long pLootTableSeed) default void
unpackChestVehicleLootTable
(Player pPlayer) 从接口继承的方法 net.minecraft.world.Clearable
clearContent
从接口继承的方法 net.minecraft.world.Container
canPlaceItem, canTakeItem, countItem, getContainerSize, getItem, getMaxStackSize, hasAnyMatching, hasAnyOf, removeItem, removeItemNoUpdate, setChanged, setItem, startOpen, stillValid, stopOpen
从接口继承的方法 net.minecraft.world.inventory.MenuConstructor
createMenu
从接口继承的方法 net.minecraft.world.MenuProvider
getDisplayName
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方法详细资料
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position
Vec3 position() -
getLootTable
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setLootTable
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getLootTableSeed
long getLootTableSeed() -
setLootTableSeed
void setLootTableSeed(long pLootTableSeed) -
getItemStacks
NonNullList<ItemStack> getItemStacks() -
clearItemStacks
void clearItemStacks() -
level
Level level() -
isRemoved
boolean isRemoved() -
isEmpty
default boolean isEmpty() -
addChestVehicleSaveData
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readChestVehicleSaveData
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chestVehicleDestroyed
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interactWithContainerVehicle
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unpackChestVehicleLootTable
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clearChestVehicleContent
default void clearChestVehicleContent() -
isChestVehicleEmpty
default boolean isChestVehicleEmpty() -
removeChestVehicleItemNoUpdate
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getChestVehicleItem
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removeChestVehicleItem
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setChestVehicleItem
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getChestVehicleSlot
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isChestVehicleStillValid
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