类 BigDripleafBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.HorizontalDirectionalBlock
net.minecraft.world.level.block.BigDripleafBlock
- 所有已实现的接口:
FeatureElement
,BonemealableBlock
,BucketPickup
,LiquidBlockContainer
,SimpleWaterloggedBlock
,ItemLike
,IForgeBlock
,IForgeBucketPickup
public class BigDripleafBlock
extends HorizontalDirectionalBlock
implements BonemealableBlock, SimpleWaterloggedBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明private static final it.unimi.dsi.fastutil.objects.Object2IntMap<Tilt>
private static final int
private static final Map<Tilt,
VoxelShape> private static final int
private static final int
private static final int
private final Map<BlockState,
VoxelShape> private static final Map<Direction,
VoxelShape> private static final VoxelShape
private static final int
private static final EnumProperty<Tilt>
private static final BooleanProperty
从类继承的字段 net.minecraft.world.level.block.HorizontalDirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private static VoxelShape
calculateShape
(BlockState p_152318_) private static boolean
canEntityTilt
(BlockPos pPos, Entity pEntity) protected static boolean
canPlaceAt
(LevelHeightAccessor pLevel, BlockPos pPos, BlockState pState) private static boolean
canReplace
(BlockState pState) boolean
canSurvive
(BlockState pState, LevelReader pLevel, BlockPos pPos) protected void
void
entityInside
(BlockState pState, Level pLevel, BlockPos pPos, Entity pEntity) getCollisionShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) getFluidState
(BlockState pState) getShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) getStateForPlacement
(BlockPlaceContext pContext) boolean
isBonemealSuccess
(Level pLevel, RandomSource pRandom, BlockPos pPos, BlockState pState) boolean
isValidBonemealTarget
(LevelReader pLevel, BlockPos pPos, BlockState pState, boolean pIsClient) void
neighborChanged
(BlockState pState, Level pLevel, BlockPos pPos, Block pNeighborBlock, BlockPos pNeighborPos, boolean pMovedByPiston) void
onProjectileHit
(Level pLevel, BlockState pState, BlockHitResult pHit, Projectile pProjectile) void
performBonemeal
(ServerLevel pLevel, RandomSource pRandom, BlockPos pPos, BlockState pState) protected static boolean
place
(LevelAccessor pLevel, BlockPos pPos, FluidState pFluidState, Direction pDirection) static void
placeWithRandomHeight
(LevelAccessor pLevel, RandomSource pRandom, BlockPos pPos, Direction pDirection) private static void
playTiltSound
(Level pLevel, BlockPos pPos, SoundEvent pSound) private static void
resetTilt
(BlockState pState, Level pLevel, BlockPos pPos) private static void
setTilt
(BlockState pState, Level pLevel, BlockPos pPos, Tilt pTilt) private void
setTiltAndScheduleTick
(BlockState pState, Level pLevel, BlockPos pPos, Tilt pTilt, SoundEvent pSound) void
tick
(BlockState pState, ServerLevel pLevel, BlockPos pPos, RandomSource pRandom) updateShape
(BlockState pState, Direction pDirection, BlockState pNeighborState, LevelAccessor pLevel, BlockPos pPos, BlockPos pNeighborPos) 从类继承的方法 net.minecraft.world.level.block.HorizontalDirectionalBlock
mirror, rotate
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, getAnalogOutputSignal, getBlockSupportShape, getDestroyProgress, getDirectSignal, getDrops, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isPathfindable, isSignalSource, onPlace, onRemove, randomTick, requiredFeatures, skipRendering, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, use, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBucketPickup
getPickupSound
从接口继承的方法 net.minecraft.world.level.block.SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
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字段详细资料
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WATERLOGGED
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TILT
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NO_TICK
private static final int NO_TICK- 另请参阅:
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DELAY_UNTIL_NEXT_TILT_STATE
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MAX_GEN_HEIGHT
private static final int MAX_GEN_HEIGHT- 另请参阅:
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STEM_WIDTH
private static final int STEM_WIDTH- 另请参阅:
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ENTITY_DETECTION_MIN_Y
private static final int ENTITY_DETECTION_MIN_Y- 另请参阅:
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LOWEST_LEAF_TOP
private static final int LOWEST_LEAF_TOP- 另请参阅:
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LEAF_SHAPES
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STEM_SLICER
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STEM_SHAPES
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shapesCache
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构造器详细资料
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BigDripleafBlock
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方法详细资料
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calculateShape
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placeWithRandomHeight
public static void placeWithRandomHeight(LevelAccessor pLevel, RandomSource pRandom, BlockPos pPos, Direction pDirection) -
canReplace
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canPlaceAt
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place
protected static boolean place(LevelAccessor pLevel, BlockPos pPos, FluidState pFluidState, Direction pDirection) -
onProjectileHit
public void onProjectileHit(Level pLevel, BlockState pState, BlockHitResult pHit, Projectile pProjectile) - 覆盖:
onProjectileHit
在类中BlockBehaviour
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getFluidState
- 覆盖:
getFluidState
在类中BlockBehaviour
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canSurvive
- 覆盖:
canSurvive
在类中BlockBehaviour
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updateShape
public BlockState updateShape(BlockState pState, Direction pDirection, BlockState pNeighborState, LevelAccessor pLevel, BlockPos pPos, BlockPos pNeighborPos) - 覆盖:
updateShape
在类中BlockBehaviour
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isValidBonemealTarget
public boolean isValidBonemealTarget(LevelReader pLevel, BlockPos pPos, BlockState pState, boolean pIsClient) - 指定者:
isValidBonemealTarget
在接口中BonemealableBlock
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isBonemealSuccess
public boolean isBonemealSuccess(Level pLevel, RandomSource pRandom, BlockPos pPos, BlockState pState) - 指定者:
isBonemealSuccess
在接口中BonemealableBlock
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performBonemeal
public void performBonemeal(ServerLevel pLevel, RandomSource pRandom, BlockPos pPos, BlockState pState) - 指定者:
performBonemeal
在接口中BonemealableBlock
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entityInside
- 覆盖:
entityInside
在类中BlockBehaviour
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tick
- 覆盖:
tick
在类中BlockBehaviour
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neighborChanged
public void neighborChanged(BlockState pState, Level pLevel, BlockPos pPos, Block pNeighborBlock, BlockPos pNeighborPos, boolean pMovedByPiston) - 覆盖:
neighborChanged
在类中BlockBehaviour
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playTiltSound
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canEntityTilt
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setTiltAndScheduleTick
private void setTiltAndScheduleTick(BlockState pState, Level pLevel, BlockPos pPos, Tilt pTilt, @Nullable SoundEvent pSound) -
resetTilt
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setTilt
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getCollisionShape
public VoxelShape getCollisionShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getCollisionShape
在类中BlockBehaviour
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getShape
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getShape
在类中BlockBehaviour
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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