类 LiquidBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.LiquidBlock
- 所有已实现的接口:
FeatureElement
,BucketPickup
,ItemLike
,IForgeBlock
,IForgeBucketPickup
-
嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
-
字段概要
字段修饰符和类型字段说明private final FlowingFluid
已过时。private boolean
static final IntegerProperty
static final com.google.common.collect.ImmutableList<Direction>
static final VoxelShape
private final List<FluidState>
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
-
构造器概要
构造器构造器说明LiquidBlock
(Supplier<? extends FlowingFluid> fluid, BlockBehaviour.Properties pProperties) LiquidBlock
(FlowingFluid pFluid, BlockBehaviour.Properties pProperties) 已过时。 -
方法概要
修饰符和类型方法说明protected void
private void
fizz
(LevelAccessor pLevel, BlockPos pPos) getCollisionShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) getDrops
(BlockState pState, LootParams.Builder pParams) getFluid()
getFluidState
(BlockState pState) getRenderShape
(BlockState pState) getShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) protected void
boolean
isPathfindable
(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) boolean
isRandomlyTicking
(BlockState pState) void
neighborChanged
(BlockState pState, Level pLevel, BlockPos pPos, Block pBlock, BlockPos pFromPos, boolean pIsMoving) void
onPlace
(BlockState pState, Level pLevel, BlockPos pPos, BlockState pOldState, boolean pIsMoving) pickupBlock
(LevelAccessor pLevel, BlockPos pPos, BlockState pState) boolean
propagatesSkylightDown
(BlockState pState, BlockGetter pReader, BlockPos pPos) void
randomTick
(BlockState pState, ServerLevel pLevel, BlockPos pPos, RandomSource pRandom) private boolean
shouldSpreadLiquid
(Level pLevel, BlockPos pPos, BlockState pState) 已过时。boolean
skipRendering
(BlockState pState, BlockState pAdjacentBlockState, Direction pSide) updateShape
(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) 从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getDestroyProgress, getDirectSignal, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getSeed, getShadeBrightness, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isSignalSource, mirror, onProjectileHit, onRemove, requiredFeatures, rotate, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, use, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBucketPickup
getPickupSound
-
字段详细资料
-
LEVEL
-
fluid
已过时。 -
stateCache
-
STABLE_SHAPE
-
POSSIBLE_FLOW_DIRECTIONS
-
supplier
-
fluidStateCacheInitialized
private boolean fluidStateCacheInitialized
-
-
构造器详细资料
-
LiquidBlock
已过时。 -
LiquidBlock
- 参数:
fluid
- A fluid supplier such asRegistryObject<FlowingFluid>
-
-
方法详细资料
-
getCollisionShape
public VoxelShape getCollisionShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getCollisionShape
在类中BlockBehaviour
-
isRandomlyTicking
- 覆盖:
isRandomlyTicking
在类中Block
-
randomTick
- 覆盖:
randomTick
在类中BlockBehaviour
-
propagatesSkylightDown
- 覆盖:
propagatesSkylightDown
在类中Block
-
isPathfindable
public boolean isPathfindable(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) - 覆盖:
isPathfindable
在类中BlockBehaviour
-
getFluidState
- 覆盖:
getFluidState
在类中BlockBehaviour
-
skipRendering
- 覆盖:
skipRendering
在类中BlockBehaviour
-
getRenderShape
- 覆盖:
getRenderShape
在类中BlockBehaviour
-
getDrops
- 覆盖:
getDrops
在类中BlockBehaviour
-
getShape
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getShape
在类中BlockBehaviour
-
onPlace
public void onPlace(BlockState pState, Level pLevel, BlockPos pPos, BlockState pOldState, boolean pIsMoving) - 覆盖:
onPlace
在类中BlockBehaviour
-
updateShape
public BlockState updateShape(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) - 覆盖:
updateShape
在类中BlockBehaviour
-
neighborChanged
public void neighborChanged(BlockState pState, Level pLevel, BlockPos pPos, Block pBlock, BlockPos pFromPos, boolean pIsMoving) - 覆盖:
neighborChanged
在类中BlockBehaviour
-
shouldSpreadLiquid
已过时。 -
fizz
-
createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
-
pickupBlock
- 指定者:
pickupBlock
在接口中BucketPickup
-
getFluid
-
initFluidStateCache
protected void initFluidStateCache() -
getPickupSound
- 指定者:
getPickupSound
在接口中BucketPickup
-