类 SculkVeinBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.MultifaceBlock
net.minecraft.world.level.block.SculkVeinBlock
- 所有已实现的接口:
FeatureElement
,BucketPickup
,LiquidBlockContainer
,SculkBehaviour
,SimpleWaterloggedBlock
,ItemLike
,IForgeBlock
,IForgeBucketPickup
public class SculkVeinBlock
extends MultifaceBlock
implements SculkBehaviour, SimpleWaterloggedBlock
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嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明private final MultifaceSpreader
private final MultifaceSpreader
private static final BooleanProperty
从类继承的字段 net.minecraft.world.level.block.MultifaceBlock
DIRECTIONS
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
从接口继承的字段 net.minecraft.world.level.block.SculkBehaviour
DEFAULT
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private boolean
attemptPlaceSculk
(SculkSpreader pSpreader, LevelAccessor pLevel, BlockPos pPos, RandomSource pRandom) int
attemptUseCharge
(SculkSpreader.ChargeCursor pCursor, LevelAccessor pLevel, BlockPos pPos, RandomSource pRandom, SculkSpreader pSpreader, boolean p_222374_) boolean
canBeReplaced
(BlockState pState, BlockPlaceContext pUseContext) protected void
getFluidState
(BlockState pState) static boolean
hasSubstrateAccess
(LevelAccessor pLevel, BlockState pState, BlockPos pPos) void
onDischarged
(LevelAccessor pLevel, BlockState pState, BlockPos pPos, RandomSource pRandom) static boolean
regrow
(LevelAccessor pLevel, BlockPos pPos, BlockState pState, Collection<Direction> pDirections) updateShape
(BlockState pState, Direction pDirection, BlockState pNeighborState, LevelAccessor pLevel, BlockPos pPos, BlockPos pNeighborPos) 从类继承的方法 net.minecraft.world.level.block.MultifaceBlock
availableFaces, canAttachTo, canSurvive, getFaceProperty, getShape, getStateForPlacement, getStateForPlacement, hasAnyFace, hasFace, isFaceSupported, isValidStateForPlacement, mirror, pack, rotate, unpack
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isPathfindable, isSignalSource, neighborChanged, onPlace, onProjectileHit, onRemove, randomTick, requiredFeatures, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, use, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBucketPickup
getPickupSound
从接口继承的方法 net.minecraft.world.level.block.SculkBehaviour
attemptSpreadVein, canChangeBlockStateOnSpread, depositCharge, getSculkSpreadDelay, updateDecayDelay
从接口继承的方法 net.minecraft.world.level.block.SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
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字段详细资料
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WATERLOGGED
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veinSpreader
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sameSpaceSpreader
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构造器详细资料
-
SculkVeinBlock
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方法详细资料
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getSpreader
- 指定者:
getSpreader
在类中MultifaceBlock
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getSameSpaceSpreader
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regrow
public static boolean regrow(LevelAccessor pLevel, BlockPos pPos, BlockState pState, Collection<Direction> pDirections) -
onDischarged
public void onDischarged(LevelAccessor pLevel, BlockState pState, BlockPos pPos, RandomSource pRandom) - 指定者:
onDischarged
在接口中SculkBehaviour
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attemptUseCharge
public int attemptUseCharge(SculkSpreader.ChargeCursor pCursor, LevelAccessor pLevel, BlockPos pPos, RandomSource pRandom, SculkSpreader pSpreader, boolean p_222374_) - 指定者:
attemptUseCharge
在接口中SculkBehaviour
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attemptPlaceSculk
private boolean attemptPlaceSculk(SculkSpreader pSpreader, LevelAccessor pLevel, BlockPos pPos, RandomSource pRandom) -
hasSubstrateAccess
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updateShape
public BlockState updateShape(BlockState pState, Direction pDirection, BlockState pNeighborState, LevelAccessor pLevel, BlockPos pPos, BlockPos pNeighborPos) - 覆盖:
updateShape
在类中MultifaceBlock
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createBlockStateDefinition
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canBeReplaced
- 覆盖:
canBeReplaced
在类中MultifaceBlock
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getFluidState
- 覆盖:
getFluidState
在类中BlockBehaviour
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