类 SeaPickleBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.BushBlock
net.minecraft.world.level.block.SeaPickleBlock
- 所有已实现的接口:
FeatureElement
,BonemealableBlock
,BucketPickup
,LiquidBlockContainer
,SimpleWaterloggedBlock
,ItemLike
,IForgeBlock
,IForgeBucketPickup
,IPlantable
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明protected static final VoxelShape
static final int
protected static final VoxelShape
static final IntegerProperty
protected static final VoxelShape
protected static final VoxelShape
static final BooleanProperty
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明boolean
canBeReplaced
(BlockState pState, BlockPlaceContext pUseContext) boolean
canSurvive
(BlockState pState, LevelReader pLevel, BlockPos pPos) protected void
getFluidState
(BlockState pState) getShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) getStateForPlacement
(BlockPlaceContext pContext) boolean
isBonemealSuccess
(Level pLevel, RandomSource pRandom, BlockPos pPos, BlockState pState) static boolean
isDead
(BlockState pState) boolean
isPathfindable
(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) boolean
isValidBonemealTarget
(LevelReader pLevel, BlockPos pPos, BlockState pState, boolean pIsClient) protected boolean
mayPlaceOn
(BlockState pState, BlockGetter pLevel, BlockPos pPos) void
performBonemeal
(ServerLevel pLevel, RandomSource pRandom, BlockPos pPos, BlockState pState) updateShape
(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) 从类继承的方法 net.minecraft.world.level.block.BushBlock
getPlant, propagatesSkylightDown
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isSignalSource, mirror, neighborChanged, onPlace, onProjectileHit, onRemove, randomTick, requiredFeatures, rotate, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, use, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBucketPickup
getPickupSound
从接口继承的方法 net.minecraftforge.common.IPlantable
getPlantType
从接口继承的方法 net.minecraft.world.level.block.SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
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字段详细资料
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MAX_PICKLES
public static final int MAX_PICKLES- 另请参阅:
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PICKLES
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WATERLOGGED
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ONE_AABB
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TWO_AABB
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THREE_AABB
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FOUR_AABB
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构造器详细资料
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SeaPickleBlock
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方法详细资料
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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isDead
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mayPlaceOn
- 覆盖:
mayPlaceOn
在类中BushBlock
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canSurvive
- 覆盖:
canSurvive
在类中BushBlock
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updateShape
public BlockState updateShape(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) - 覆盖:
updateShape
在类中BushBlock
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canBeReplaced
- 覆盖:
canBeReplaced
在类中BlockBehaviour
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getShape
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getShape
在类中BlockBehaviour
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getFluidState
- 覆盖:
getFluidState
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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isValidBonemealTarget
public boolean isValidBonemealTarget(LevelReader pLevel, BlockPos pPos, BlockState pState, boolean pIsClient) - 指定者:
isValidBonemealTarget
在接口中BonemealableBlock
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isBonemealSuccess
public boolean isBonemealSuccess(Level pLevel, RandomSource pRandom, BlockPos pPos, BlockState pState) - 指定者:
isBonemealSuccess
在接口中BonemealableBlock
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performBonemeal
public void performBonemeal(ServerLevel pLevel, RandomSource pRandom, BlockPos pPos, BlockState pState) - 指定者:
performBonemeal
在接口中BonemealableBlock
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isPathfindable
public boolean isPathfindable(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) - 覆盖:
isPathfindable
在类中BushBlock
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