类 LootPoolEntryContainer.Serializer<T extends LootPoolEntryContainer>

java.lang.Object
net.minecraft.world.level.storage.loot.entries.LootPoolEntryContainer.Serializer<T>
所有已实现的接口:
Serializer<T>
直接已知子类:
LootPoolSingletonContainer.Serializer
封闭类:
LootPoolEntryContainer

public abstract static class LootPoolEntryContainer.Serializer<T extends LootPoolEntryContainer> extends Object implements Serializer<T>
  • 构造器概要

    构造器
    构造器
    说明
     
  • 方法概要

    修饰符和类型
    方法
    说明
    final T
    deserialize(com.google.gson.JsonObject pJson, com.google.gson.JsonDeserializationContext pSerializationContext)
     
    abstract T
    deserializeCustom(com.google.gson.JsonObject pObject, com.google.gson.JsonDeserializationContext pContext, LootItemCondition[] pConditions)
     
    final void
    serialize(com.google.gson.JsonObject pJson, T pValue, com.google.gson.JsonSerializationContext pSerializationContext)
     
    abstract void
    serializeCustom(com.google.gson.JsonObject pObject, T pContext, com.google.gson.JsonSerializationContext pConditions)
     

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • 构造器详细资料

    • Serializer

      public Serializer()
  • 方法详细资料

    • serialize

      public final void serialize(com.google.gson.JsonObject pJson, T pValue, com.google.gson.JsonSerializationContext pSerializationContext)
      指定者:
      serialize 在接口中 Serializer<T extends LootPoolEntryContainer>
    • deserialize

      public final T deserialize(com.google.gson.JsonObject pJson, com.google.gson.JsonDeserializationContext pSerializationContext)
      指定者:
      deserialize 在接口中 Serializer<T extends LootPoolEntryContainer>
    • serializeCustom

      public abstract void serializeCustom(com.google.gson.JsonObject pObject, T pContext, com.google.gson.JsonSerializationContext pConditions)
    • deserializeCustom

      public abstract T deserializeCustom(com.google.gson.JsonObject pObject, com.google.gson.JsonDeserializationContext pContext, LootItemCondition[] pConditions)