类 ApplyBonusCount.Serializer
java.lang.Object
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction.Serializer<ApplyBonusCount>
net.minecraft.world.level.storage.loot.functions.ApplyBonusCount.Serializer
- 所有已实现的接口:
Serializer<ApplyBonusCount>
- 封闭类:
- ApplyBonusCount
public static class ApplyBonusCount.Serializer
extends LootItemConditionalFunction.Serializer<ApplyBonusCount>
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明deserialize
(com.google.gson.JsonObject pObject, com.google.gson.JsonDeserializationContext pDeserializationContext, LootItemCondition[] pConditions) void
serialize
(com.google.gson.JsonObject pJson, ApplyBonusCount pValue, com.google.gson.JsonSerializationContext pSerializationContext) 从类继承的方法 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction.Serializer
deserialize
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构造器详细资料
-
Serializer
public Serializer()
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方法详细资料
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serialize
public void serialize(com.google.gson.JsonObject pJson, ApplyBonusCount pValue, com.google.gson.JsonSerializationContext pSerializationContext) - 指定者:
serialize
在接口中Serializer<ApplyBonusCount>
- 覆盖:
serialize
在类中LootItemConditionalFunction.Serializer<ApplyBonusCount>
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deserialize
public ApplyBonusCount deserialize(com.google.gson.JsonObject pObject, com.google.gson.JsonDeserializationContext pDeserializationContext, LootItemCondition[] pConditions)
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