类 ApplyBonusCount
java.lang.Object
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
net.minecraft.world.level.storage.loot.functions.ApplyBonusCount
- 所有已实现的接口:
BiFunction<ItemStack,
,LootContext, ItemStack> LootItemFunction
,LootContextUser
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嵌套类概要
嵌套类修饰符和类型类说明(专用程序包) static final class
(专用程序包) static interface
(专用程序包) static interface
(专用程序包) static final class
static class
(专用程序包) static final class
从类继承的嵌套类/接口 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
LootItemConditionalFunction.Builder<T extends LootItemConditionalFunction.Builder<T>>, LootItemConditionalFunction.DummyBuilder
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字段概要
字段修饰符和类型字段说明(专用程序包) final Enchantment
(专用程序包) final ApplyBonusCount.Formula
(专用程序包) static final Map<ResourceLocation,
ApplyBonusCount.FormulaDeserializer> 从类继承的字段 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
predicates
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构造器概要
构造器构造器说明ApplyBonusCount
(LootItemCondition[] pConditions, Enchantment pEnchantment, ApplyBonusCount.Formula pFormula) -
方法概要
修饰符和类型方法说明static LootItemConditionalFunction.Builder<?>
addBonusBinomialDistributionCount
(Enchantment pEnchantment, float pProbability, int pExtraRounds) static LootItemConditionalFunction.Builder<?>
addOreBonusCount
(Enchantment pEnchantment) static LootItemConditionalFunction.Builder<?>
addUniformBonusCount
(Enchantment pEnchantment) static LootItemConditionalFunction.Builder<?>
addUniformBonusCount
(Enchantment pEnchantment, int pBonusMultiplier) Set<LootContextParam<?>>
getType()
run
(ItemStack pStack, LootContext pContext) 从类继承的方法 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
apply, simpleBuilder, validate
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 java.util.function.BiFunction
andThen
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字段详细资料
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FORMULAS
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enchantment
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formula
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构造器详细资料
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ApplyBonusCount
ApplyBonusCount(LootItemCondition[] pConditions, Enchantment pEnchantment, ApplyBonusCount.Formula pFormula)
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方法详细资料
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getType
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getReferencedContextParams
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run
- 指定者:
run
在类中LootItemConditionalFunction
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addBonusBinomialDistributionCount
public static LootItemConditionalFunction.Builder<?> addBonusBinomialDistributionCount(Enchantment pEnchantment, float pProbability, int pExtraRounds) -
addOreBonusCount
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addUniformBonusCount
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addUniformBonusCount
public static LootItemConditionalFunction.Builder<?> addUniformBonusCount(Enchantment pEnchantment, int pBonusMultiplier)
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