类 SetNameFunction
java.lang.Object
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
net.minecraft.world.level.storage.loot.functions.SetNameFunction
- 所有已实现的接口:
BiFunction<ItemStack,
,LootContext, ItemStack> LootItemFunction
,LootContextUser
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嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
LootItemConditionalFunction.Builder<T extends LootItemConditionalFunction.Builder<T>>, LootItemConditionalFunction.DummyBuilder
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字段概要
字段修饰符和类型字段说明private static final org.slf4j.Logger
(专用程序包) final Component
(专用程序包) final LootContext.EntityTarget
从类继承的字段 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
predicates
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构造器概要
构造器构造器说明SetNameFunction
(LootItemCondition[] pConditions, Component pName, LootContext.EntityTarget pResolutionContext) -
方法概要
修饰符和类型方法说明static UnaryOperator<Component>
createResolver
(LootContext pLootContext, LootContext.EntityTarget pResolutionContext) Set<LootContextParam<?>>
getType()
run
(ItemStack pStack, LootContext pContext) static LootItemConditionalFunction.Builder<?>
static LootItemConditionalFunction.Builder<?>
setName
(Component pName, LootContext.EntityTarget pResolutionContext) 从类继承的方法 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
apply, simpleBuilder, validate
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 java.util.function.BiFunction
andThen
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字段详细资料
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LOGGER
private static final org.slf4j.Logger LOGGER -
name
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resolutionContext
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构造器详细资料
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SetNameFunction
SetNameFunction(LootItemCondition[] pConditions, @Nullable Component pName, @Nullable LootContext.EntityTarget pResolutionContext)
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方法详细资料
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getType
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getReferencedContextParams
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createResolver
public static UnaryOperator<Component> createResolver(LootContext pLootContext, @Nullable LootContext.EntityTarget pResolutionContext) -
run
- 指定者:
run
在类中LootItemConditionalFunction
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setName
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setName
public static LootItemConditionalFunction.Builder<?> setName(Component pName, LootContext.EntityTarget pResolutionContext)
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