类 LootItemConditionalFunction
java.lang.Object
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
- 所有已实现的接口:
BiFunction<ItemStack,
,LootContext, ItemStack> LootItemFunction
,LootContextUser
- 直接已知子类:
ApplyBonusCount
,ApplyExplosionDecay
,CopyBlockState
,CopyNameFunction
,CopyNbtFunction
,EnchantRandomlyFunction
,EnchantWithLevelsFunction
,ExplorationMapFunction
,FillPlayerHead
,FunctionReference
,LimitCount
,LootingEnchantFunction
,SetAttributesFunction
,SetBannerPatternFunction
,SetContainerContents
,SetContainerLootTable
,SetEnchantmentsFunction
,SetInstrumentFunction
,SetItemCountFunction
,SetItemDamageFunction
,SetLoreFunction
,SetNameFunction
,SetNbtFunction
,SetPotionFunction
,SetStewEffectFunction
,SmeltItemFunction
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嵌套类概要
嵌套类修饰符和类型类说明static class
(专用程序包) static final class
static class
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明final ItemStack
apply
(ItemStack pStack, LootContext pContext) protected abstract ItemStack
run
(ItemStack pStack, LootContext pContext) protected static LootItemConditionalFunction.Builder<?>
simpleBuilder
(Function<LootItemCondition[], LootItemFunction> pConstructor) void
validate
(ValidationContext pContext) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 java.util.function.BiFunction
andThen
从接口继承的方法 net.minecraft.world.level.storage.loot.LootContextUser
getReferencedContextParams
从接口继承的方法 net.minecraft.world.level.storage.loot.functions.LootItemFunction
getType
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字段详细资料
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predicates
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compositePredicates
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构造器详细资料
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LootItemConditionalFunction
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方法详细资料
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apply
- 指定者:
apply
在接口中BiFunction<ItemStack,
LootContext, ItemStack>
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run
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validate
- 指定者:
validate
在接口中LootContextUser
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simpleBuilder
protected static LootItemConditionalFunction.Builder<?> simpleBuilder(Function<LootItemCondition[], LootItemFunction> pConstructor)
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