类 EntityCollisionContext
java.lang.Object
net.minecraft.world.phys.shapes.EntityCollisionContext
- 所有已实现的接口:
CollisionContext
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字段概要
字段修饰符和类型字段说明private final Predicate<FluidState>
private final boolean
protected static final CollisionContext
private final Entity
private final double
private final ItemStack
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构造器概要
构造器限定符构造器说明protected
EntityCollisionContext
(boolean pDescending, double pEntityBottom, ItemStack pHeldItem, Predicate<FluidState> pCanStandOnFluid, Entity pEntity) protected
EntityCollisionContext
(Entity pEntity) 已过时。 -
方法概要
修饰符和类型方法说明boolean
canStandOnFluid
(FluidState p_205115_, FluidState p_205116_) boolean
isAbove
(VoxelShape pShape, BlockPos pPos, boolean pCanAscend) boolean
boolean
isHoldingItem
(Item pItem)
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字段详细资料
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EMPTY
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descending
private final boolean descending -
entityBottom
private final double entityBottom -
heldItem
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canStandOnFluid
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entity
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构造器详细资料
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EntityCollisionContext
protected EntityCollisionContext(boolean pDescending, double pEntityBottom, ItemStack pHeldItem, Predicate<FluidState> pCanStandOnFluid, @Nullable Entity pEntity) -
EntityCollisionContext
已过时。
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方法详细资料
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isHoldingItem
- 指定者:
isHoldingItem
在接口中CollisionContext
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canStandOnFluid
- 指定者:
canStandOnFluid
在接口中CollisionContext
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isDescending
public boolean isDescending()- 指定者:
isDescending
在接口中CollisionContext
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isAbove
- 指定者:
isAbove
在接口中CollisionContext
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getEntity
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