类 LevelTicks<T>
java.lang.Object
net.minecraft.world.ticks.LevelTicks<T>
- 所有已实现的接口:
LevelTickAccess<T>
,TickAccess<T>
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明private final it.unimi.dsi.fastutil.longs.Long2ObjectMap<LevelChunkTicks<T>>
private final List<ScheduledTick<T>>
private final BiConsumer<LevelChunkTicks<T>,
ScheduledTick<T>> private static final Comparator<LevelChunkTicks<?>>
private final Queue<LevelChunkTicks<T>>
private final it.unimi.dsi.fastutil.longs.Long2LongMap
private final Supplier<ProfilerFiller>
private final LongPredicate
private final Queue<ScheduledTick<T>>
private final Set<ScheduledTick<?>>
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
addContainer
(ChunkPos pChunkPos, LevelChunkTicks<T> pChunkTicks) private void
private boolean
canScheduleMoreTicks
(int pMaxAllowedTicks) private void
void
clearArea
(BoundingBox pArea) private void
collectTicks
(long pGameTime, int pMaxAllowedTicks, ProfilerFiller pProfiler) void
copyArea
(BoundingBox pArea, Vec3i p_193244_) void
copyAreaFrom
(LevelTicks<T> pLevelTicks, BoundingBox pArea, Vec3i p_265318_) int
count()
private void
drainContainers
(long pGameTime, int pMaxAllowedTicks) private void
drainFromCurrentContainer
(Queue<LevelChunkTicks<T>> pContainersToTick, LevelChunkTicks<T> pLevelChunkTicks, long pGameTime, int pMaxAllowedTicks) private void
forContainersInArea
(BoundingBox pArea, LevelTicks.PosAndContainerConsumer<T> pAction) boolean
hasScheduledTick
(BlockPos pPos, T pType) void
removeContainer
(ChunkPos pChunkPos) private void
private void
runCollectedTicks
(BiConsumer<BlockPos, T> pTicker) void
schedule
(ScheduledTick<T> pTick) private void
scheduleForThisTick
(ScheduledTick<T> pTick) private void
sortContainersToTick
(long pGameTime) void
tick
(long pGameTime, int pMaxAllowedTicks, BiConsumer<BlockPos, T> pTicker) private void
updateContainerScheduling
(ScheduledTick<T> p_193280_) boolean
willTickThisTick
(BlockPos pPos, T pType)
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字段详细资料
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CONTAINER_DRAIN_ORDER
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tickCheck
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profiler
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allContainers
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nextTickForContainer
private final it.unimi.dsi.fastutil.longs.Long2LongMap nextTickForContainer -
containersToTick
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toRunThisTick
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alreadyRunThisTick
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toRunThisTickSet
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chunkScheduleUpdater
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构造器详细资料
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LevelTicks
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方法详细资料
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addContainer
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removeContainer
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schedule
- 指定者:
schedule
在接口中TickAccess<T>
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tick
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collectTicks
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sortContainersToTick
private void sortContainersToTick(long pGameTime) -
drainContainers
private void drainContainers(long pGameTime, int pMaxAllowedTicks) -
rescheduleLeftoverContainers
private void rescheduleLeftoverContainers() -
updateContainerScheduling
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drainFromCurrentContainer
private void drainFromCurrentContainer(Queue<LevelChunkTicks<T>> pContainersToTick, LevelChunkTicks<T> pLevelChunkTicks, long pGameTime, int pMaxAllowedTicks) -
scheduleForThisTick
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canScheduleMoreTicks
private boolean canScheduleMoreTicks(int pMaxAllowedTicks) -
runCollectedTicks
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cleanupAfterTick
private void cleanupAfterTick() -
hasScheduledTick
- 指定者:
hasScheduledTick
在接口中TickAccess<T>
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willTickThisTick
- 指定者:
willTickThisTick
在接口中LevelTickAccess<T>
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calculateTickSetIfNeeded
private void calculateTickSetIfNeeded() -
forContainersInArea
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clearArea
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copyArea
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copyAreaFrom
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count
public int count()- 指定者:
count
在接口中TickAccess<T>
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