类 ArmorStandModel
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<ArmorStand>
net.minecraft.client.model.ArmorStandArmorModel
net.minecraft.client.model.ArmorStandModel
- 所有已实现的接口:
ArmedModel
,HeadedModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
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字段概要
字段修饰符和类型字段说明private static final String
private final ModelPart
private static final String
private final ModelPart
private static final String
private final ModelPart
private static final String
private final ModelPart
从类继承的字段 net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
void
prepareMobModel
(ArmorStand pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) void
setupAnim
(ArmorStand pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) 从类继承的方法 net.minecraft.client.model.ArmorStandArmorModel
createBodyLayer
从类继承的方法 net.minecraft.client.model.HumanoidModel
copyPropertiesTo, createMesh, getArm, getHead, headParts, rotlerpRad, setAllVisible, setupAttackAnimation
从类继承的方法 net.minecraft.client.model.AgeableListModel
renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo
从类继承的方法 net.minecraft.client.model.Model
renderType
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字段详细资料
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构造器详细资料
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ArmorStandModel
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方法详细资料
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createBodyLayer
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prepareMobModel
public void prepareMobModel(ArmorStand pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) - 覆盖:
prepareMobModel
在类中HumanoidModel<ArmorStand>
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setupAnim
public void setupAnim(ArmorStand pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 覆盖:
setupAnim
在类中ArmorStandArmorModel
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bodyParts
- 覆盖:
bodyParts
在类中HumanoidModel<ArmorStand>
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translateToHand
- 指定者:
translateToHand
在接口中ArmedModel
- 覆盖:
translateToHand
在类中HumanoidModel<ArmorStand>
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