类 ZombieVillagerModel<T extends Zombie>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<T>
net.minecraft.client.model.ZombieVillagerModel<T>
- 所有已实现的接口:
ArmedModel
,HeadedModel
,VillagerHeadModel
public class ZombieVillagerModel<T extends Zombie>
extends HumanoidModel<T>
implements VillagerHeadModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
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字段概要
字段从类继承的字段 net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
createArmorLayer
(CubeDeformation pCubeDeformation) static LayerDefinition
void
hatVisible
(boolean pVisible) void
setupAnim
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.model.HumanoidModel
bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad, setAllVisible, setupAttackAnimation, translateToHand
从类继承的方法 net.minecraft.client.model.AgeableListModel
renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo
从类继承的方法 net.minecraft.client.model.Model
renderType
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字段详细资料
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hatRim
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构造器详细资料
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ZombieVillagerModel
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方法详细资料
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createBodyLayer
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createArmorLayer
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setupAnim
public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 覆盖:
setupAnim
在类中HumanoidModel<T extends Zombie>
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hatVisible
public void hatVisible(boolean pVisible) - 指定者:
hatVisible
在接口中VillagerHeadModel
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