类 ClientLevel.ClientLevelData
java.lang.Object
net.minecraft.client.multiplayer.ClientLevel.ClientLevelData
- 所有已实现的接口:
LevelData
,WritableLevelData
- 封闭类:
- ClientLevel
-
字段概要
字段修饰符和类型字段说明private long
private Difficulty
private boolean
private final GameRules
private long
private final boolean
private final boolean
private boolean
private float
private int
private int
private int
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
fillCrashReportCategory
(CrashReportCategory pCrashReportCategory, LevelHeightAccessor pLevel) float
long
long
double
getHorizonHeight
(LevelHeightAccessor pLevel) float
int
int
int
boolean
boolean
boolean
boolean
void
setDayTime
(long pDayTime) void
setDifficulty
(Difficulty pDifficulty) void
setDifficultyLocked
(boolean pDifficultyLocked) void
setGameTime
(long pGameTime) void
setRaining
(boolean pIsRaining) void
void
setSpawnAngle
(float pAngle) void
setXSpawn
(int pX) void
setYSpawn
(int pY) void
setZSpawn
(int pZ)
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字段详细资料
-
hardcore
private final boolean hardcore -
gameRules
-
isFlat
private final boolean isFlat -
xSpawn
private int xSpawn -
ySpawn
private int ySpawn -
zSpawn
private int zSpawn -
spawnAngle
private float spawnAngle -
gameTime
private long gameTime -
dayTime
private long dayTime -
raining
private boolean raining -
difficulty
-
difficultyLocked
private boolean difficultyLocked
-
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构造器详细资料
-
ClientLevelData
-
-
方法详细资料
-
getXSpawn
public int getXSpawn() -
getYSpawn
public int getYSpawn() -
getZSpawn
public int getZSpawn() -
getSpawnAngle
public float getSpawnAngle()- 指定者:
getSpawnAngle
在接口中LevelData
-
getGameTime
public long getGameTime()- 指定者:
getGameTime
在接口中LevelData
-
getDayTime
public long getDayTime()- 指定者:
getDayTime
在接口中LevelData
-
setXSpawn
public void setXSpawn(int pX) - 指定者:
setXSpawn
在接口中WritableLevelData
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setYSpawn
public void setYSpawn(int pY) - 指定者:
setYSpawn
在接口中WritableLevelData
-
setZSpawn
public void setZSpawn(int pZ) - 指定者:
setZSpawn
在接口中WritableLevelData
-
setSpawnAngle
public void setSpawnAngle(float pAngle) - 指定者:
setSpawnAngle
在接口中WritableLevelData
-
setGameTime
public void setGameTime(long pGameTime) -
setDayTime
public void setDayTime(long pDayTime) -
setSpawn
- 指定者:
setSpawn
在接口中WritableLevelData
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isThundering
public boolean isThundering()- 指定者:
isThundering
在接口中LevelData
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isRaining
public boolean isRaining() -
setRaining
public void setRaining(boolean pIsRaining) - 指定者:
setRaining
在接口中LevelData
-
isHardcore
public boolean isHardcore()- 指定者:
isHardcore
在接口中LevelData
-
getGameRules
- 指定者:
getGameRules
在接口中LevelData
-
getDifficulty
- 指定者:
getDifficulty
在接口中LevelData
-
isDifficultyLocked
public boolean isDifficultyLocked()- 指定者:
isDifficultyLocked
在接口中LevelData
-
fillCrashReportCategory
public void fillCrashReportCategory(CrashReportCategory pCrashReportCategory, LevelHeightAccessor pLevel) - 指定者:
fillCrashReportCategory
在接口中LevelData
-
setDifficulty
-
setDifficultyLocked
public void setDifficultyLocked(boolean pDifficultyLocked) -
getHorizonHeight
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getClearColorScale
public float getClearColorScale()
-