类 ChestRenderer<T extends BlockEntity & LidBlockEntity>
java.lang.Object
net.minecraft.client.renderer.blockentity.ChestRenderer<T>
- 所有已实现的接口:
BlockEntityRenderer<T>
public class ChestRenderer<T extends BlockEntity & LidBlockEntity>
extends Object
implements BlockEntityRenderer<T>
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字段概要
字段修饰符和类型字段说明private final ModelPart
private static final String
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private static final String
private final ModelPart
private static final String
private boolean
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
static LayerDefinition
static LayerDefinition
protected Material
getMaterial
(T blockEntity, ChestType chestType) private void
render
(PoseStack pPoseStack, VertexConsumer pConsumer, ModelPart pLidPart, ModelPart pLockPart, ModelPart pBottomPart, float pLidAngle, int pPackedLight, int pPackedOverlay) void
render
(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.client.renderer.blockentity.BlockEntityRenderer
getViewDistance, shouldRender, shouldRenderOffScreen
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字段详细资料
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构造器详细资料
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ChestRenderer
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方法详细资料
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createSingleBodyLayer
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createDoubleBodyRightLayer
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createDoubleBodyLeftLayer
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render
public void render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) - 指定者:
render
在接口中BlockEntityRenderer<T extends BlockEntity & LidBlockEntity>
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render
private void render(PoseStack pPoseStack, VertexConsumer pConsumer, ModelPart pLidPart, ModelPart pLockPart, ModelPart pBottomPart, float pLidAngle, int pPackedLight, int pPackedOverlay) -
getMaterial
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