类 RenderChunkRegion
java.lang.Object
net.minecraft.client.renderer.chunk.RenderChunkRegion
- 所有已实现的接口:
BlockAndTintGetter
,BlockGetter
,LevelHeightAccessor
,IForgeBlockAndTintGetter
,IForgeBlockGetter
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明getBlockEntity
(BlockPos pPos) getBlockState
(BlockPos pPos) int
getBlockTint
(BlockPos pPos, ColorResolver pColorResolver) getFluidState
(BlockPos pPos) int
int
Retrieves the model data manager for this level.float
getShade
(float normalX, float normalY, float normalZ, boolean shade) Computes the shade for a given normal.float
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.BlockAndTintGetter
canSeeSky, getBrightness, getRawBrightness
从接口继承的方法 net.minecraft.world.level.BlockGetter
clip, clipWithInteractionOverride, getBlockEntity, getBlockFloorHeight, getBlockFloorHeight, getBlockStates, getLightEmission, getMaxLightLevel, isBlockInLine
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlockGetter
getExistingBlockEntity
从接口继承的方法 net.minecraft.world.level.LevelHeightAccessor
getMaxBuildHeight, getMaxSection, getMinSection, getSectionIndex, getSectionIndexFromSectionY, getSectionsCount, getSectionYFromSectionIndex, isOutsideBuildHeight, isOutsideBuildHeight
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字段详细资料
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centerX
private final int centerX -
centerZ
private final int centerZ -
chunks
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level
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构造器详细资料
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RenderChunkRegion
RenderChunkRegion(Level pLevel, int pCenterX, int pCenterZ, RenderChunk[][] pChunks)
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方法详细资料
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getBlockState
- 指定者:
getBlockState
在接口中BlockGetter
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getFluidState
- 指定者:
getFluidState
在接口中BlockGetter
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getShade
- 指定者:
getShade
在接口中BlockAndTintGetter
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getLightEngine
- 指定者:
getLightEngine
在接口中BlockAndTintGetter
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getBlockEntity
- 指定者:
getBlockEntity
在接口中BlockGetter
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getBlockTint
- 指定者:
getBlockTint
在接口中BlockAndTintGetter
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getMinBuildHeight
public int getMinBuildHeight()- 指定者:
getMinBuildHeight
在接口中LevelHeightAccessor
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getHeight
public int getHeight()- 指定者:
getHeight
在接口中LevelHeightAccessor
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getShade
public float getShade(float normalX, float normalY, float normalZ, boolean shade) 从接口复制的说明:IForgeBlockAndTintGetter
Computes the shade for a given normal. Alternate version of the vanilla method taking in aDirection
.- 指定者:
getShade
在接口中IForgeBlockAndTintGetter
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getModelDataManager
从接口复制的说明:IForgeBlockGetter
Retrieves the model data manager for this level. This will benull
on a server level.- 指定者:
getModelDataManager
在接口中IForgeBlockGetter
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