类 VillagerProfessionLayer<T extends LivingEntity & VillagerDataHolder,M extends EntityModel<T> & VillagerHeadModel>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer<T,M>
public class VillagerProfessionLayer<T extends LivingEntity & VillagerDataHolder,M extends EntityModel<T> & VillagerHeadModel>
extends RenderLayer<T,M>
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字段概要
字段修饰符和类型字段说明private static final it.unimi.dsi.fastutil.ints.Int2ObjectMap<ResourceLocation>
private final String
private final it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession,
VillagerMetaDataSection.Hat> private final ResourceManager
private final it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType,
VillagerMetaDataSection.Hat> -
构造器概要
构造器构造器说明VillagerProfessionLayer
(RenderLayerParent<T, M> pRenderer, ResourceManager pResourceManager, String pPath) -
方法概要
修饰符和类型方法说明getHatData
(it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetaDataSection.Hat> pCache, String pFolder, DefaultedRegistry<K> pVillagerTypeRegistry, K pKey) private ResourceLocation
getResourceLocation
(String pFolder, ResourceLocation pLocation) void
render
(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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字段详细资料
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LEVEL_LOCATIONS
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typeHatCache
private final it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType,VillagerMetaDataSection.Hat> typeHatCache -
professionHatCache
private final it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession,VillagerMetaDataSection.Hat> professionHatCache -
resourceManager
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path
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构造器详细资料
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VillagerProfessionLayer
public VillagerProfessionLayer(RenderLayerParent<T, M> pRenderer, ResourceManager pResourceManager, String pPath)
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方法详细资料
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render
public void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
render
在类中RenderLayer<T extends LivingEntity & VillagerDataHolder,
M extends EntityModel<T> & VillagerHeadModel>
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getResourceLocation
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getHatData
public <K> VillagerMetaDataSection.Hat getHatData(it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetaDataSection.Hat> pCache, String pFolder, DefaultedRegistry<K> pVillagerTypeRegistry, K pKey)
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