类 RenderLayer<T extends Entity,M extends EntityModel<T>>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
- 直接已知子类:
CapeLayer
,CarriedBlockLayer
,CatCollarLayer
,CrossedArmsItemLayer
,CustomHeadLayer
,Deadmau5EarsLayer
,DolphinCarryingItemLayer
,DrownedOuterLayer
,ElytraLayer
,EnergySwirlLayer
,EyesLayer
,FoxHeldItemLayer
,HorseArmorLayer
,HorseMarkingLayer
,HumanoidArmorLayer
,IronGolemCrackinessLayer
,IronGolemFlowerLayer
,ItemInHandLayer
,LlamaDecorLayer
,MushroomCowMushroomLayer
,PandaHoldsItemLayer
,ParrotOnShoulderLayer
,SaddleLayer
,SheepFurLayer
,ShulkerHeadLayer
,SlimeOuterLayer
,SnowGolemHeadLayer
,SpinAttackEffectLayer
,StrayClothingLayer
,StuckInBodyLayer
,TropicalFishPatternLayer
,VillagerProfessionLayer
,WardenEmissiveLayer
,WolfCollarLayer
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected static <T extends LivingEntity>
voidcoloredCutoutModelCopyLayerRender
(EntityModel<T> pModelParent, EntityModel<T> pModel, ResourceLocation pTextureLocation, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch, float pPartialTicks, float pRed, float pGreen, float pBlue) protected ResourceLocation
getTextureLocation
(T pEntity) abstract void
render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) protected static <T extends LivingEntity>
voidrenderColoredCutoutModel
(EntityModel<T> pModel, ResourceLocation pTextureLocation, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pEntity, float pRed, float pGreen, float pBlue)
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字段详细资料
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renderer
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构造器详细资料
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RenderLayer
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方法详细资料
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coloredCutoutModelCopyLayerRender
protected static <T extends LivingEntity> void coloredCutoutModelCopyLayerRender(EntityModel<T> pModelParent, EntityModel<T> pModel, ResourceLocation pTextureLocation, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch, float pPartialTicks, float pRed, float pGreen, float pBlue) -
renderColoredCutoutModel
protected static <T extends LivingEntity> void renderColoredCutoutModel(EntityModel<T> pModel, ResourceLocation pTextureLocation, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pEntity, float pRed, float pGreen, float pBlue) -
getParentModel
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getTextureLocation
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render
public abstract void render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
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