类 ClientboundMoveEntityPacket.Rot
java.lang.Object
net.minecraft.network.protocol.game.ClientboundMoveEntityPacket
net.minecraft.network.protocol.game.ClientboundMoveEntityPacket.Rot
- 所有已实现的接口:
Packet<ClientGamePacketListener>
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.network.protocol.game.ClientboundMoveEntityPacket
ClientboundMoveEntityPacket.Pos, ClientboundMoveEntityPacket.PosRot, ClientboundMoveEntityPacket.Rot
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字段概要
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构造器概要
构造器 -
方法概要
从类继承的方法 net.minecraft.network.protocol.game.ClientboundMoveEntityPacket
getEntity, getXa, getxRot, getYa, getyRot, getZa, handle, hasPosition, hasRotation, isOnGround, toString
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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构造器详细资料
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Rot
public Rot(int pEntityId, byte pYRot, byte pXRot, boolean pOnGround)
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方法详细资料
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read
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write
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