类 Raid
java.lang.Object
net.minecraft.world.entity.raid.Raid
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明private boolean
private static final int
private static final int
private static final int
private int
private int
private BlockPos
static final int
private static final int
private static final Component
private int
private static final int
private final int
private final ServerLevel
private static final int
static final int
static final int
private static final int
private final int
private static final String
private static final int
private static final int
private int
private static final Component
private static final Component
private static final Component
static final int
private static final int
private int
private static final String
private final ServerBossEvent
private final RandomSource
private static final int
private boolean
private Raid.RaidStatus
static final int
private long
private float
static final int
private static final Component
static final int
private static final int
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构造器概要
构造器构造器说明Raid
(int pId, ServerLevel pLevel, BlockPos pCenter) Raid
(ServerLevel pLevel, CompoundTag pCompound) -
方法概要
修饰符和类型方法说明void
absorbBadOmen
(Player pPlayer) void
addHeroOfTheVillage
(Entity pPlayer) private boolean
addWaveMob
(int pWave, Raider pRaider) boolean
addWaveMob
(int pWave, Raider pRaider, boolean pIsRecruited) private BlockPos
findRandomSpawnPos
(int pOffsetMultiplier, int pMaxTry) int
private int
getDefaultNumSpawns
(Raid.RaiderType pRaiderType, int pWave, boolean pShouldSpawnBonusGroup) float
int
float
int
getId()
getLeader
(int pWave) static ItemStack
getLevel()
int
int
getNumGroups
(Difficulty pDifficulty) private int
getPotentialBonusSpawns
(Raid.RaiderType pRaiderType, RandomSource pRandom, int pWave, DifficultyInstance pDifficulty, boolean pShouldSpawnBonusGroup) float
int
getValidSpawnPos
(int pOffsetMultiplier) private boolean
boolean
private boolean
private boolean
boolean
isActive()
boolean
private boolean
boolean
isLoss()
boolean
isOver()
boolean
boolean
boolean
void
private void
private void
void
removeFromRaid
(Raider pRaider, boolean pWanderedOutOfRaid) void
removeLeader
(int pWave) save
(CompoundTag pCompound) void
setBadOmenLevel
(int pBadOmenLevel) private void
private void
setDirty()
void
private boolean
private boolean
private void
spawnGroup
(BlockPos pPos) void
stop()
void
tick()
void
private void
private void
private Predicate<ServerPlayer>
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字段详细资料
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SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER
private static final int SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER- 另请参阅:
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ATTEMPT_RAID_FARTHEST
private static final int ATTEMPT_RAID_FARTHEST- 另请参阅:
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ATTEMPT_RAID_CLOSE
private static final int ATTEMPT_RAID_CLOSE- 另请参阅:
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ATTEMPT_RAID_INSIDE
private static final int ATTEMPT_RAID_INSIDE- 另请参阅:
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VILLAGE_SEARCH_RADIUS
private static final int VILLAGE_SEARCH_RADIUS- 另请参阅:
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RAID_TIMEOUT_TICKS
private static final int RAID_TIMEOUT_TICKS- 另请参阅:
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NUM_SPAWN_ATTEMPTS
private static final int NUM_SPAWN_ATTEMPTS- 另请参阅:
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OMINOUS_BANNER_PATTERN_NAME
- 另请参阅:
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RAIDERS_REMAINING
- 另请参阅:
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VILLAGE_RADIUS_BUFFER
public static final int VILLAGE_RADIUS_BUFFER- 另请参阅:
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POST_RAID_TICK_LIMIT
private static final int POST_RAID_TICK_LIMIT- 另请参阅:
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DEFAULT_PRE_RAID_TICKS
private static final int DEFAULT_PRE_RAID_TICKS- 另请参阅:
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MAX_NO_ACTION_TIME
public static final int MAX_NO_ACTION_TIME- 另请参阅:
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MAX_CELEBRATION_TICKS
public static final int MAX_CELEBRATION_TICKS- 另请参阅:
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OUTSIDE_RAID_BOUNDS_TIMEOUT
private static final int OUTSIDE_RAID_BOUNDS_TIMEOUT- 另请参阅:
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TICKS_PER_DAY
public static final int TICKS_PER_DAY- 另请参阅:
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DEFAULT_MAX_BAD_OMEN_LEVEL
public static final int DEFAULT_MAX_BAD_OMEN_LEVEL- 另请参阅:
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LOW_MOB_THRESHOLD
private static final int LOW_MOB_THRESHOLD- 另请参阅:
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RAID_NAME_COMPONENT
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VICTORY
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DEFEAT
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RAID_BAR_VICTORY_COMPONENT
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RAID_BAR_DEFEAT_COMPONENT
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HERO_OF_THE_VILLAGE_DURATION
private static final int HERO_OF_THE_VILLAGE_DURATION- 另请参阅:
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VALID_RAID_RADIUS_SQR
public static final int VALID_RAID_RADIUS_SQR- 另请参阅:
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RAID_REMOVAL_THRESHOLD_SQR
public static final int RAID_REMOVAL_THRESHOLD_SQR- 另请参阅:
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groupToLeaderMap
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groupRaiderMap
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heroesOfTheVillage
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ticksActive
private long ticksActive -
center
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level
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started
private boolean started -
id
private final int id -
totalHealth
private float totalHealth -
badOmenLevel
private int badOmenLevel -
active
private boolean active -
groupsSpawned
private int groupsSpawned -
raidEvent
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postRaidTicks
private int postRaidTicks -
raidCooldownTicks
private int raidCooldownTicks -
random
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numGroups
private final int numGroups -
status
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celebrationTicks
private int celebrationTicks -
waveSpawnPos
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构造器详细资料
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Raid
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Raid
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方法详细资料
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isOver
public boolean isOver() -
isBetweenWaves
public boolean isBetweenWaves() -
hasFirstWaveSpawned
public boolean hasFirstWaveSpawned() -
isStopped
public boolean isStopped() -
isVictory
public boolean isVictory() -
isLoss
public boolean isLoss() -
getTotalHealth
public float getTotalHealth() -
getAllRaiders
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getLevel
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isStarted
public boolean isStarted() -
getGroupsSpawned
public int getGroupsSpawned() -
validPlayer
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updatePlayers
private void updatePlayers() -
getMaxBadOmenLevel
public int getMaxBadOmenLevel() -
getBadOmenLevel
public int getBadOmenLevel() -
setBadOmenLevel
public void setBadOmenLevel(int pBadOmenLevel) -
absorbBadOmen
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stop
public void stop() -
tick
public void tick() -
moveRaidCenterToNearbyVillageSection
private void moveRaidCenterToNearbyVillageSection() -
getValidSpawnPos
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hasMoreWaves
private boolean hasMoreWaves() -
isFinalWave
private boolean isFinalWave() -
hasBonusWave
private boolean hasBonusWave() -
hasSpawnedBonusWave
private boolean hasSpawnedBonusWave() -
shouldSpawnBonusGroup
private boolean shouldSpawnBonusGroup() -
updateRaiders
private void updateRaiders() -
playSound
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spawnGroup
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joinRaid
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updateBossbar
public void updateBossbar() -
getHealthOfLivingRaiders
public float getHealthOfLivingRaiders() -
shouldSpawnGroup
private boolean shouldSpawnGroup() -
getTotalRaidersAlive
public int getTotalRaidersAlive() -
removeFromRaid
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setDirty
private void setDirty() -
getLeaderBannerInstance
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getLeader
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findRandomSpawnPos
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addWaveMob
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addWaveMob
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setLeader
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removeLeader
public void removeLeader(int pWave) -
getCenter
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setCenter
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getId
public int getId() -
getDefaultNumSpawns
private int getDefaultNumSpawns(Raid.RaiderType pRaiderType, int pWave, boolean pShouldSpawnBonusGroup) -
getPotentialBonusSpawns
private int getPotentialBonusSpawns(Raid.RaiderType pRaiderType, RandomSource pRandom, int pWave, DifficultyInstance pDifficulty, boolean pShouldSpawnBonusGroup) -
isActive
public boolean isActive() -
save
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getNumGroups
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getEnchantOdds
public float getEnchantOdds() -
addHeroOfTheVillage
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