类 Raider

所有已实现的接口:
CommandSource, Attackable, Enemy, Targeting, EntityAccess, Nameable, ICapabilityProvider, ICapabilityProviderImpl<Entity>, ICapabilitySerializable<CompoundTag>, IForgeEntity, IForgeLivingEntity, INBTSerializable<CompoundTag>
直接已知子类:
AbstractIllager, Ravager, Witch

public abstract class Raider extends PatrollingMonster
  • 字段详细资料

    • IS_CELEBRATING

      protected static final EntityDataAccessor<Boolean> IS_CELEBRATING
    • ALLOWED_ITEMS

      static final Predicate<ItemEntity> ALLOWED_ITEMS
    • raid

      @Nullable protected Raid raid
    • wave

      private int wave
    • canJoinRaid

      private boolean canJoinRaid
    • ticksOutsideRaid

      private int ticksOutsideRaid
  • 构造器详细资料

  • 方法详细资料

    • registerGoals

      protected void registerGoals()
      覆盖:
      registerGoals 在类中 PatrollingMonster
    • defineSynchedData

      protected void defineSynchedData()
      覆盖:
      defineSynchedData 在类中 Mob
    • applyRaidBuffs

      public abstract void applyRaidBuffs(int pWave, boolean pUnusedFalse)
    • canJoinRaid

      public boolean canJoinRaid()
    • setCanJoinRaid

      public void setCanJoinRaid(boolean pCanJoinRaid)
    • aiStep

      public void aiStep()
      覆盖:
      aiStep 在类中 Monster
    • updateNoActionTime

      protected void updateNoActionTime()
      覆盖:
      updateNoActionTime 在类中 Monster
    • die

      public void die(DamageSource pCause)
      覆盖:
      die 在类中 LivingEntity
    • canJoinPatrol

      public boolean canJoinPatrol()
      覆盖:
      canJoinPatrol 在类中 PatrollingMonster
    • setCurrentRaid

      public void setCurrentRaid(@Nullable Raid pRaid)
    • getCurrentRaid

      @Nullable public Raid getCurrentRaid()
    • hasActiveRaid

      public boolean hasActiveRaid()
    • setWave

      public void setWave(int pWave)
    • getWave

      public int getWave()
    • isCelebrating

      public boolean isCelebrating()
    • setCelebrating

      public void setCelebrating(boolean pCelebrating)
    • addAdditionalSaveData

      public void addAdditionalSaveData(CompoundTag pCompound)
      覆盖:
      addAdditionalSaveData 在类中 PatrollingMonster
    • readAdditionalSaveData

      public void readAdditionalSaveData(CompoundTag pCompound)
      覆盖:
      readAdditionalSaveData 在类中 PatrollingMonster
    • pickUpItem

      protected void pickUpItem(ItemEntity pItemEntity)
      覆盖:
      pickUpItem 在类中 Mob
    • removeWhenFarAway

      public boolean removeWhenFarAway(double pDistanceToClosestPlayer)
      覆盖:
      removeWhenFarAway 在类中 PatrollingMonster
    • requiresCustomPersistence

      public boolean requiresCustomPersistence()
      覆盖:
      requiresCustomPersistence 在类中 Mob
    • getTicksOutsideRaid

      public int getTicksOutsideRaid()
    • setTicksOutsideRaid

      public void setTicksOutsideRaid(int pTicksOutsideRaid)
    • hurt

      public boolean hurt(DamageSource pSource, float pAmount)
      覆盖:
      hurt 在类中 LivingEntity
    • finalizeSpawn

      @Nullable public SpawnGroupData finalizeSpawn(ServerLevelAccessor pLevel, DifficultyInstance pDifficulty, MobSpawnType pReason, @Nullable SpawnGroupData pSpawnData, @Nullable CompoundTag pDataTag)
      从类复制的说明: Mob
      Forge: Override-Only, call via ForgeEventFactory.onFinalizeSpawn.
      Overrides are allowed. Do not wrap super calls within override (as that will cause stack overflows).
      Vanilla calls are replaced with a transformer, and are not visible in source.

      Be certain to either call super.finalizeSpawn or set the Mob.spawnType field from within your override.

      覆盖:
      finalizeSpawn 在类中 PatrollingMonster
    • getCelebrateSound

      public abstract SoundEvent getCelebrateSound()