- 所有超级接口:
BiomeManager.NoiseBiomeSource
, BlockAndTintGetter
, BlockGetter
, CollisionGetter
, CommonLevelAccessor
, EntityGetter
, IForgeBlockAndTintGetter
, IForgeBlockGetter
, LevelAccessor
, LevelHeightAccessor
, LevelReader
, LevelSimulatedReader
, LevelSimulatedRW
, LevelTimeAccess
, LevelWriter
, SignalGetter
- 所有已知子接口:
WorldGenLevel
- 所有已知实现类:
ServerLevel
, WorldGenRegion
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方法概要
从接口继承的方法 net.minecraft.world.level.BlockGetter
clip, clipWithInteractionOverride, getBlockEntity, getBlockFloorHeight, getBlockFloorHeight, getBlockState, getBlockStates, getFluidState, getLightEmission, getMaxLightLevel, isBlockInLine
从接口继承的方法 net.minecraft.world.level.CollisionGetter
collidesWithSuffocatingBlock, findFreePosition, findSupportingBlock, getBlockCollisions, getCollisions, getEntityCollisions, getWorldBorder, isUnobstructed, isUnobstructed, isUnobstructed, noCollision, noCollision, noCollision
从接口继承的方法 net.minecraft.world.level.EntityGetter
getEntities, getEntities, getEntities, getEntitiesOfClass, getEntitiesOfClass, getNearbyEntities, getNearbyPlayers, getNearestEntity, getNearestEntity, getNearestPlayer, getNearestPlayer, getNearestPlayer, getNearestPlayer, getNearestPlayer, getNearestPlayer, getPlayerByUUID, hasNearbyAlivePlayer, players
从接口继承的方法 net.minecraft.world.level.LevelAccessor
addParticle, blockUpdated, dayTime, gameEvent, gameEvent, gameEvent, gameEvent, getBlockTicks, getChunkSource, getCurrentDifficultyAt, getDifficulty, getFluidTicks, getLevelData, getRandom, getServer, hasChunk, levelEvent, levelEvent, neighborShapeChanged, nextSubTickCount, playSound, playSound, scheduleTick, scheduleTick, scheduleTick, scheduleTick
从接口继承的方法 net.minecraft.world.level.LevelReader
canSeeSkyFromBelowWater, containsAnyLiquid, dimensionType, enabledFeatures, getBiome, getBiomeManager, getBlockStatesIfLoaded, getBlockTint, getChunk, getChunk, getChunk, getChunk, getChunkForCollisions, getHeight, getHeight, getLightLevelDependentMagicValue, getMaxLocalRawBrightness, getMaxLocalRawBrightness, getMinBuildHeight, getNoiseBiome, getPathfindingCostFromLightLevels, getSeaLevel, getSkyDarken, getUncachedNoiseBiome, hasChunkAt, hasChunkAt, hasChunksAt, hasChunksAt, hasChunksAt, holderLookup, isAreaLoaded, isClientSide, isEmptyBlock, isWaterAt, registryAccess
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方法详细资料
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addFreshEntityWithPassengers
default void addFreshEntityWithPassengers(Entity pEntity)