- 所有超级接口:
BiomeManager.NoiseBiomeSource
, BlockAndTintGetter
, BlockGetter
, CollisionGetter
, CommonLevelAccessor
, EntityGetter
, IForgeBlockAndTintGetter
, IForgeBlockGetter
, LevelAccessor
, LevelHeightAccessor
, LevelReader
, LevelSimulatedReader
, LevelSimulatedRW
, LevelTimeAccess
, LevelWriter
, ServerLevelAccessor
, SignalGetter
- 所有已知实现类:
ServerLevel
, WorldGenRegion
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方法概要
default boolean
long
default void
从接口继承的方法 net.minecraft.world.level.BlockGetter
clip, clipWithInteractionOverride, getBlockEntity, getBlockFloorHeight, getBlockFloorHeight, getBlockState, getBlockStates, getFluidState, getLightEmission, getMaxLightLevel, isBlockInLine
从接口继承的方法 net.minecraft.world.level.CollisionGetter
collidesWithSuffocatingBlock, findFreePosition, findSupportingBlock, getBlockCollisions, getCollisions, getEntityCollisions, getWorldBorder, isUnobstructed, isUnobstructed, isUnobstructed, noCollision, noCollision, noCollision
从接口继承的方法 net.minecraft.world.level.EntityGetter
getEntities, getEntities, getEntities, getEntitiesOfClass, getEntitiesOfClass, getNearbyEntities, getNearbyPlayers, getNearestEntity, getNearestEntity, getNearestPlayer, getNearestPlayer, getNearestPlayer, getNearestPlayer, getNearestPlayer, getNearestPlayer, getPlayerByUUID, hasNearbyAlivePlayer, players
从接口继承的方法 net.minecraft.world.level.LevelAccessor
addParticle, blockUpdated, dayTime, gameEvent, gameEvent, gameEvent, gameEvent, getBlockTicks, getChunkSource, getCurrentDifficultyAt, getDifficulty, getFluidTicks, getLevelData, getRandom, getServer, hasChunk, levelEvent, levelEvent, neighborShapeChanged, nextSubTickCount, playSound, playSound, scheduleTick, scheduleTick, scheduleTick, scheduleTick
从接口继承的方法 net.minecraft.world.level.LevelReader
canSeeSkyFromBelowWater, containsAnyLiquid, dimensionType, enabledFeatures, getBiome, getBiomeManager, getBlockStatesIfLoaded, getBlockTint, getChunk, getChunk, getChunk, getChunk, getChunkForCollisions, getHeight, getHeight, getLightLevelDependentMagicValue, getMaxLocalRawBrightness, getMaxLocalRawBrightness, getMinBuildHeight, getNoiseBiome, getPathfindingCostFromLightLevels, getSeaLevel, getSkyDarken, getUncachedNoiseBiome, hasChunkAt, hasChunkAt, hasChunksAt, hasChunksAt, hasChunksAt, holderLookup, isAreaLoaded, isClientSide, isEmptyBlock, isWaterAt, registryAccess
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方法详细资料
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ensureCanWrite
default boolean ensureCanWrite(BlockPos pPos)
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setCurrentlyGenerating
default void setCurrentlyGenerating(@Nullable
Supplier<String> pCurrentlyGenerating)