类 DebugLevelSource
java.lang.Object
net.minecraft.world.level.chunk.ChunkGenerator
net.minecraft.world.level.levelgen.DebugLevelSource
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字段概要
字段修饰符和类型字段说明protected static final BlockState
private static List<BlockState>
protected static final BlockState
static final int
private static final int
static final com.mojang.serialization.Codec<DebugLevelSource>
private static int
private static int
static final int
从类继承的字段 net.minecraft.world.level.chunk.ChunkGenerator
biomeSource
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
addDebugScreenInfo
(List<String> pInfo, RandomState pRandom, BlockPos pPos) void
applyBiomeDecoration
(WorldGenLevel pLevel, ChunkAccess pChunk, StructureManager pStructureManager) void
applyCarvers
(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) void
buildSurface
(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) protected com.mojang.serialization.Codec<? extends ChunkGenerator>
codec()
fillFromNoise
(Executor pExecutor, Blender pBlender, RandomState pRandom, StructureManager pStructureManager, ChunkAccess pChunk) getBaseColumn
(int pX, int pZ, LevelHeightAccessor pHeight, RandomState pRandom) int
getBaseHeight
(int pX, int pZ, Heightmap.Types pType, LevelHeightAccessor pLevel, RandomState pRandom) static BlockState
getBlockStateFor
(int pChunkX, int pChunkZ) int
int
getMinY()
int
static void
void
spawnOriginalMobs
(WorldGenRegion pLevel) 从类继承的方法 net.minecraft.world.level.chunk.ChunkGenerator
createBiomes, createReferences, createState, createStructures, findNearestMapStructure, getBiomeGenerationSettings, getBiomeSource, getFirstFreeHeight, getFirstOccupiedHeight, getMobsAt, getSpawnHeight, getTypeNameForDataFixer
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字段详细资料
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构造器详细资料
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DebugLevelSource
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方法详细资料
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codec
- 指定者:
codec
在类中ChunkGenerator
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buildSurface
public void buildSurface(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) - 指定者:
buildSurface
在类中ChunkGenerator
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applyBiomeDecoration
public void applyBiomeDecoration(WorldGenLevel pLevel, ChunkAccess pChunk, StructureManager pStructureManager) - 覆盖:
applyBiomeDecoration
在类中ChunkGenerator
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fillFromNoise
public CompletableFuture<ChunkAccess> fillFromNoise(Executor pExecutor, Blender pBlender, RandomState pRandom, StructureManager pStructureManager, ChunkAccess pChunk) - 指定者:
fillFromNoise
在类中ChunkGenerator
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getBaseHeight
public int getBaseHeight(int pX, int pZ, Heightmap.Types pType, LevelHeightAccessor pLevel, RandomState pRandom) - 指定者:
getBaseHeight
在类中ChunkGenerator
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getBaseColumn
- 指定者:
getBaseColumn
在类中ChunkGenerator
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addDebugScreenInfo
- 指定者:
addDebugScreenInfo
在类中ChunkGenerator
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getBlockStateFor
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initValidStates
public static void initValidStates() -
applyCarvers
public void applyCarvers(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) - 指定者:
applyCarvers
在类中ChunkGenerator
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spawnOriginalMobs
- 指定者:
spawnOriginalMobs
在类中ChunkGenerator
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getMinY
public int getMinY()- 指定者:
getMinY
在类中ChunkGenerator
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getGenDepth
public int getGenDepth()- 指定者:
getGenDepth
在类中ChunkGenerator
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getSeaLevel
public int getSeaLevel()- 指定者:
getSeaLevel
在类中ChunkGenerator
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