类 WoodlandMansionStructure
java.lang.Object
net.minecraft.world.level.levelgen.structure.Structure
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.levelgen.structure.Structure
Structure.GenerationContext, Structure.GenerationStub, Structure.StructureSettings
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字段概要
字段从类继承的字段 net.minecraft.world.level.levelgen.structure.Structure
DIRECT_CODEC
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
afterPlace
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) private void
generatePieces
(StructurePiecesBuilder pBuilder, Structure.GenerationContext pContext, BlockPos pPos, Rotation pRotation) type()
从类继承的方法 net.minecraft.world.level.levelgen.structure.Structure
adjustBoundingBox, biomes, findValidGenerationPoint, generate, getLowestY, getLowestY, getLowestYIn5by5BoxOffset7Blocks, getModifiedStructureSettings, modifiableStructureInfo, onTopOfChunkCenter, settingsCodec, simpleCodec, spawnOverrides, step, terrainAdaptation
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字段详细资料
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CODEC
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构造器详细资料
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WoodlandMansionStructure
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方法详细资料
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findGenerationPoint
- 指定者:
findGenerationPoint
在类中Structure
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generatePieces
private void generatePieces(StructurePiecesBuilder pBuilder, Structure.GenerationContext pContext, BlockPos pPos, Rotation pRotation) -
afterPlace
public void afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) - 覆盖:
afterPlace
在类中Structure
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type
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