类 PiglinModel<T extends Mob>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<T>
net.minecraft.client.model.PlayerModel<T>
net.minecraft.client.model.PiglinModel<T>
- 所有已实现的接口:
ArmedModel
,HeadedModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
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字段概要
字段修饰符和类型字段说明private final PartPose
private final PartPose
private final PartPose
private final ModelPart
private final PartPose
final ModelPart
从类继承的字段 net.minecraft.client.model.PlayerModel
jacket, leftPants, leftSleeve, rightPants, rightSleeve
从类继承的字段 net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static void
addHead
(CubeDeformation p_262174_, MeshDefinition p_262011_) static MeshDefinition
createMesh
(CubeDeformation pCubeDeformation) private void
holdWeaponHigh
(T pMob) void
setupAnim
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) protected void
setupAttackAnimation
(T pLivingEntity, float pAgeInTicks) 从类继承的方法 net.minecraft.client.model.PlayerModel
bodyParts, createMesh, getRandomModelPart, renderCloak, renderEars, setAllVisible, translateToHand
从类继承的方法 net.minecraft.client.model.HumanoidModel
copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad
从类继承的方法 net.minecraft.client.model.AgeableListModel
renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo
从类继承的方法 net.minecraft.client.model.Model
renderType
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字段详细资料
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rightEar
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leftEar
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bodyDefault
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headDefault
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leftArmDefault
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rightArmDefault
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构造器详细资料
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PiglinModel
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方法详细资料
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createMesh
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addHead
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setupAnim
public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 覆盖:
setupAnim
在类中PlayerModel<T extends Mob>
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setupAttackAnimation
- 覆盖:
setupAttackAnimation
在类中HumanoidModel<T extends Mob>
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holdWeaponHigh
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