类 PlayerModel<T extends LivingEntity>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<T>
net.minecraft.client.model.PlayerModel<T>
- 所有已实现的接口:
ArmedModel
,HeadedModel
- 直接已知子类:
PiglinModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
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字段概要
字段修饰符和类型字段说明private final ModelPart
private static final String
private final ModelPart
private static final String
final ModelPart
private static final String
private static final String
final ModelPart
final ModelPart
private static final String
private static final String
final ModelPart
final ModelPart
private final boolean
从类继承的字段 net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static MeshDefinition
createMesh
(CubeDeformation pCubeDeformation, boolean pSlim) getRandomModelPart
(RandomSource pRandom) void
renderCloak
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) void
renderEars
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) void
setAllVisible
(boolean pVisible) void
setupAnim
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) 从类继承的方法 net.minecraft.client.model.HumanoidModel
copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad, setupAttackAnimation
从类继承的方法 net.minecraft.client.model.AgeableListModel
renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo
从类继承的方法 net.minecraft.client.model.Model
renderType
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字段详细资料
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构造器详细资料
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PlayerModel
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方法详细资料
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createMesh
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bodyParts
- 覆盖:
bodyParts
在类中HumanoidModel<T extends LivingEntity>
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renderEars
public void renderEars(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) -
renderCloak
public void renderCloak(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) -
setupAnim
public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 覆盖:
setupAnim
在类中HumanoidModel<T extends LivingEntity>
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setAllVisible
public void setAllVisible(boolean pVisible) - 覆盖:
setAllVisible
在类中HumanoidModel<T extends LivingEntity>
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translateToHand
- 指定者:
translateToHand
在接口中ArmedModel
- 覆盖:
translateToHand
在类中HumanoidModel<T extends LivingEntity>
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getRandomModelPart
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