类 CrossedArmsItemLayer<T extends LivingEntity,M extends EntityModel<T>>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
net.minecraft.client.renderer.entity.layers.CrossedArmsItemLayer<T,M>
- 直接已知子类:
WitchItemLayer
public class CrossedArmsItemLayer<T extends LivingEntity,M extends EntityModel<T>>
extends RenderLayer<T,M>
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字段概要
字段 -
构造器概要
构造器构造器说明CrossedArmsItemLayer
(RenderLayerParent<T, M> pRenderer, ItemInHandRenderer pItemInHandRenderer) -
方法概要
修饰符和类型方法说明void
render
(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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字段详细资料
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itemInHandRenderer
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构造器详细资料
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CrossedArmsItemLayer
public CrossedArmsItemLayer(RenderLayerParent<T, M> pRenderer, ItemInHandRenderer pItemInHandRenderer)
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方法详细资料
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render
public void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
render
在类中RenderLayer<T extends LivingEntity,
M extends EntityModel<T>>
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