类 WitchItemLayer<T extends LivingEntity>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
net.minecraft.client.renderer.entity.layers.CrossedArmsItemLayer<T,WitchModel<T>>
net.minecraft.client.renderer.entity.layers.WitchItemLayer<T>
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构造器概要
构造器构造器说明WitchItemLayer
(RenderLayerParent<T, WitchModel<T>> pRenderer, ItemInHandRenderer pItemInHandRenderer) -
方法概要
修饰符和类型方法说明void
render
(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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构造器详细资料
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WitchItemLayer
public WitchItemLayer(RenderLayerParent<T, WitchModel<T>> pRenderer, ItemInHandRenderer pItemInHandRenderer)
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方法详细资料
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render
public void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 覆盖:
render
在类中CrossedArmsItemLayer<T extends LivingEntity,
WitchModel<T extends LivingEntity>>
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