类 SpinAttackEffectLayer<T extends LivingEntity>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,PlayerModel<T>>
net.minecraft.client.renderer.entity.layers.SpinAttackEffectLayer<T>
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字段概要
字段 -
构造器概要
构造器构造器说明SpinAttackEffectLayer
(RenderLayerParent<T, PlayerModel<T>> pRenderer, EntityModelSet pModelSet) -
方法概要
修饰符和类型方法说明static LayerDefinition
void
render
(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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字段详细资料
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TEXTURE
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BOX
- 另请参阅:
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box
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构造器详细资料
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SpinAttackEffectLayer
public SpinAttackEffectLayer(RenderLayerParent<T, PlayerModel<T>> pRenderer, EntityModelSet pModelSet)
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方法详细资料
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createLayer
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render
public void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
render
在类中RenderLayer<T extends LivingEntity,
PlayerModel<T extends LivingEntity>>
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