类 ArrowLayer<T extends LivingEntity,M extends PlayerModel<T>>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer<T,M>
net.minecraft.client.renderer.entity.layers.ArrowLayer<T,M>
public class ArrowLayer<T extends LivingEntity,M extends PlayerModel<T>>
extends StuckInBodyLayer<T,M>
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected int
protected void
renderStuckItem
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) 从类继承的方法 net.minecraft.client.renderer.entity.layers.StuckInBodyLayer
render
从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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字段详细资料
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dispatcher
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构造器详细资料
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ArrowLayer
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方法详细资料
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numStuck
- 指定者:
numStuck
在类中StuckInBodyLayer<T extends LivingEntity,
M extends PlayerModel<T>>
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renderStuckItem
protected void renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) - 指定者:
renderStuckItem
在类中StuckInBodyLayer<T extends LivingEntity,
M extends PlayerModel<T>>
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