类 StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>>

java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer<T,M>
直接已知子类:
ArrowLayer, BeeStingerLayer

public abstract class StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>> extends RenderLayer<T,M>
  • 构造器详细资料

  • 方法详细资料

    • numStuck

      protected abstract int numStuck(T pEntity)
    • renderStuckItem

      protected abstract void renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick)
    • render

      public void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
      指定者:
      render 在类中 RenderLayer<T extends LivingEntity,M extends PlayerModel<T>>