类 StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer<T,M>
- 直接已知子类:
ArrowLayer
,BeeStingerLayer
public abstract class StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>>
extends RenderLayer<T,M>
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected abstract int
void
render
(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) protected abstract void
renderStuckItem
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) 从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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构造器详细资料
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StuckInBodyLayer
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方法详细资料
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numStuck
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renderStuckItem
protected abstract void renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) -
render
public void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
render
在类中RenderLayer<T extends LivingEntity,
M extends PlayerModel<T>>
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