类 BeeStingerLayer<T extends LivingEntity,M extends PlayerModel<T>>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer<T,M>
net.minecraft.client.renderer.entity.layers.BeeStingerLayer<T,M>
public class BeeStingerLayer<T extends LivingEntity,M extends PlayerModel<T>>
extends StuckInBodyLayer<T,M>
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected int
protected void
renderStuckItem
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) private static void
vertex
(VertexConsumer pConsumer, org.joml.Matrix4f pPose, org.joml.Matrix3f pNormal, float pX, int pY, float pU, float pV, int pLightmapUV) 从类继承的方法 net.minecraft.client.renderer.entity.layers.StuckInBodyLayer
render
从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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字段详细资料
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BEE_STINGER_LOCATION
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构造器详细资料
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BeeStingerLayer
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方法详细资料
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numStuck
- 指定者:
numStuck
在类中StuckInBodyLayer<T extends LivingEntity,
M extends PlayerModel<T>>
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renderStuckItem
protected void renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) - 指定者:
renderStuckItem
在类中StuckInBodyLayer<T extends LivingEntity,
M extends PlayerModel<T>>
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vertex
private static void vertex(VertexConsumer pConsumer, org.joml.Matrix4f pPose, org.joml.Matrix3f pNormal, float pX, int pY, float pU, float pV, int pLightmapUV)
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