类 ParrotOnShoulderLayer<T extends Player>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,PlayerModel<T>>
net.minecraft.client.renderer.entity.layers.ParrotOnShoulderLayer<T>
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字段概要
字段 -
构造器概要
构造器构造器说明ParrotOnShoulderLayer
(RenderLayerParent<T, PlayerModel<T>> pRenderer, EntityModelSet pModelSet) -
方法概要
修饰符和类型方法说明private void
render
(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pNetHeadYaw, float pHeadPitch, boolean pLeftShoulder) void
render
(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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字段详细资料
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model
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构造器详细资料
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ParrotOnShoulderLayer
public ParrotOnShoulderLayer(RenderLayerParent<T, PlayerModel<T>> pRenderer, EntityModelSet pModelSet)
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方法详细资料
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render
public void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
render
在类中RenderLayer<T extends Player,
PlayerModel<T extends Player>>
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render
private void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pNetHeadYaw, float pHeadPitch, boolean pLeftShoulder)
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