类 ParrotOnShoulderLayer<T extends Player>

java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,PlayerModel<T>>
net.minecraft.client.renderer.entity.layers.ParrotOnShoulderLayer<T>

public class ParrotOnShoulderLayer<T extends Player> extends RenderLayer<T,PlayerModel<T>>
  • 字段详细资料

  • 构造器详细资料

  • 方法详细资料

    • render

      public void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
      指定者:
      render 在类中 RenderLayer<T extends Player,PlayerModel<T extends Player>>
    • render

      private void render(PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pNetHeadYaw, float pHeadPitch, boolean pLeftShoulder)